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v4.0.2 Strange Behavior Merge Objects

Discussion in 'World Building' started by The_Nerd_Sherpa, Jan 22, 2019.

  1. The_Nerd_Sherpa

    The_Nerd_Sherpa

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    When merging multiple objects, the new center created for the object is being created at World Location 0,0,0

    I tried changing the Pivot Location between "Center" and "First Vertex". In both cases when I merged objects, the new object pivot point was at World location 0,0,0
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

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    Thanks! I didn't catch that one either. Shame! Should be a quick fix.
     
  3. The_Nerd_Sherpa

    The_Nerd_Sherpa

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    Just wanted to make sure that you're aware, the new merged objects pivot point is still showing up at World Location 0,0,0 in 4.0.3
     
  4. gabrielw_unity

    gabrielw_unity

    Unity Technologies

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    Hi! Yes, PB403 was a quick fix mainly for the load time spike issue, we're still working toward fixes on the other items. Sorry!
     
  5. The_Nerd_Sherpa

    The_Nerd_Sherpa

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    fyi... PBv4.0.4 still not working

    Has anyone found a workaround for this? I merge objects all the time and move them around.
     
    Last edited: Mar 22, 2019
  6. gabrielw_unity

    gabrielw_unity

    Unity Technologies

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    Hi! I'm using 4.0.4 here and can't repro, works fine every time - anything special perhaps? Here is my simple test:

    1. Create two cubes
    2. Merge them
     
  7. The_Nerd_Sherpa

    The_Nerd_Sherpa

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    Works! I had to create a new project though. Not sure what's going on with my old project, but no big loss.
    Thanks for the help with this!
     
    gabrielw_unity likes this.
  8. gabrielw_unity

    gabrielw_unity

    Unity Technologies

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    Hey! That's very strange - I assume you've double-checked that your other project is indeed on 4.0.4 official, vs perhaps you were using the manifest.json method to load non-verified versions like 4.0.4-preview.x? I've made that mistake several times :D