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[V3 RELEASED!] CTAA V3 ' CINEMATIC TEMPORAL ANTI-ALIASING ' now with HDRP

Discussion in 'Assets and Asset Store' started by LIVENDA_LABS, Jan 29, 2018.

  1. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
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    Please make sure ' Antialiasing ' Option is switched off in the Default HDRP settings, so to check, if you switch off 'custom processing' the scene should be jittering.

    The difference is very obvious when in motion, especially evident with plants / trees. Unity TAA is extremely blurry and the 'sharpnes ' filter needs to be increased to mitigate but this destroys the entire image.

    TURN OFF USE RENDER GRAPH for HDRP 10.2 and above in the default settings at the top


    HOW TO SETUP CTAA V3 HDRP IN A NEW HDRP PROJECT

    1) Select the Unity Temporal Anti-Aliasing (TAA) Option in your cameras Anti-Aliasing section dropdown menu

    2) Go to the HDRP Default Settings from the Edit->Project Settings

    TURN OFF USE RENDER GRAPH!!! for HDRP 10.2 and above. For any unity version below HDRP 10.2 this option is not there and not required

    3) Under Rendering Options TURN OFF Anti-Aliasing , just uncheck (you will see your game view start to jitter after doing this)

    4) Scroll down all the way to the bottom of Default HDRP Settings window (Custom Post Process Orders section) and Add CTAA_HDRP to the ' Before Post Process ' by clicking the + (plus ) icon, That's it! CTAA is active and working

    5) You can now add CTAA to your Post Process Volume to tweak it's parameters. Just go to your Post process Volume in the Hierarchy (or create a global Volume if you do not have one) and click ' Add Override' -> Post-Processing -> Custom -> CTAA


    //////////////////////////////////////////////////////////////////////////////////
    CTAA V3 IS RELEASED & AVAILABLE NOW! WITH COMPLETE HDRP SUPPORT
    Were very excited to announce the all new CTAA V3 for 2021 is available now and all previous customers can upgrade from their previous license at a tremendously discounted price. CTAA has been the Leading Temporal Anti-Aliasing Solution for Unity since 2014 and it's only getting better with our users support!

    For new users V3 is on Sale for two weeks, SAVE 50% Normally $96 Now Only $49

     
    Bartolomeus755 likes this.
  2. LIVENDA_LABS

    LIVENDA_LABS

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    QUICK Video of the New CTAA V3 VS Latest Unity TAA at Highest settings


    Video demonstrating CTAA V3 in HDRP VS Latest Unity TAA at Highest quality settings. Unity TAA suffers significant Blur during motion and is much less performant vs CTAA V3. Unity TAA relies on major Post Sharpening filters to mitigate the blury image which causes further degradation to the entire image. The NEW RELEASED CTAA V3 HDRP is Crystal clear and does not use any other sharpening filters.


    CTAA V3 IS RELEASED & AVAILABLE NOW! WITH COMPLETE HDRP SUPPORT
    Were very excited to announce the all new CTAA V3 for 2021 is available now and all previous customers can upgrade from their previous license at a tremendously discounted price. CTAA has been the Leading Temporal Anti-Aliasing Solution for Unity since 2014 and it's only getting better with our users support!

    For new users V3 is on Sale for two weeks, SAVE 50% Normally $96 Now Only $49


     
    Bartolomeus755 likes this.
  3. DGordon

    DGordon

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    643
    Is there any difference between V2 and V3 for BiRP?

    Also, I'm seeing some sort of weird blur/shimmery thing when I have one object infront of another ... ie, I can "kind of" see the movement of the character in back through the character in front, as if the front characters image swims from what happens behind. It almost looks like it darkens while its moving then it corrects itself. This is for both forward and deferred in perspective mode (I use deferred in my game). Super noticeable for fast movements.

    V2 already looks great ... except, if I get a mess of swimming pixels when a character attacks who happens to be in back of another character, or rotate the camera so the character in back moves while behind the one in front, it becomes unuseable. This is a tilted overhead view using perspective mode, ala x-com etc.

    I turned off _all_ post processing and shadows for this test, using 2019 LTS.

    [Edit - same thing happens when using PP2 motion blur. Any idea why this is?]
     
    Last edited: Mar 25, 2021
  4. DGordon

    DGordon

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    Yay - I turned off dynamic batching and its fixed. Love this thing :D.

    Still have the question of if anything changed besides HDRP.
     
    LIVENDA_LABS likes this.
  5. iceb_

    iceb_

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    I just tested the CTAAv3 again extensively. Unity's latest TAA at default settings can be blurry, but can fix it by changing the sharpen and history sharpening settings on the TAA. However the History Sharpening causes diagonal lines to be a bit aliased, especially when moving. CTAAv3 handles it better overall, and I pretty much use the default settings, I use the Temporal Stability at a very low value to avoid ghosting as well.
     
    LIVENDA_LABS likes this.
  6. LIVENDA_LABS

    LIVENDA_LABS

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    Yes that is a bug with Unity, when dynamic batching is on the depth map at close ranges when another object is occluding another is corrupt. The new CTAA V3 for standard pipeline is significantly faster and much better performance especially when you are going to 4K or higher and in VR.

    Thanks for this! we actually have another update coming soon for HDRP version which has even better Geometric Anti-aliasing, very useful and important for thin lines (electricty lines etc.) during motion especially when they are far away in the scene where the entire line is represented by a few pixels, we re-construct it by using temporal information from previous frames and depth compare the motion vectors.


    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    CTAA V3 IS RELEASED & AVAILABLE NOW! WITH COMPLETE HDRP SUPPORT
    Were very excited to announce the all new CTAA V3 for 2021 is available now and all previous customers can upgrade from their previous license at a tremendously discounted price. CTAA has been the Leading Temporal Anti-Aliasing Solution for Unity since 2014 and it's only getting better with our users support!

    For new users V3 is on Sale for two weeks, SAVE 50% Normally $96 Now Only $49

     
    Yavvn and DGordon like this.
  7. DGordon

    DGordon

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    Also, keep in mind this is their first release. Comparing v2 vs pp2 temporal aa ... I have to assume these guys know how to build this much better than Unity, or else ... why is theirs so much better there? So I'm going to assume that Unity will probably say "good enough" at some point on hdrp, while this will probably get whatever updates to make sure its always better than built in, which I'm fairly confident they know how to do. Glad to see it come to HDRP, will pick it up when I actually have another hdrp project come down ... BiRP has been such a relief to have.
     
    LIVENDA_LABS likes this.
  8. iceb_

    iceb_

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    Any SOLID timelines available for URP version? I know development takes time, but are there any solidly projected timetable for the URP version to be available?
     
  9. ABC123User

    ABC123User

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    I paid for HDRP support and was promise it would be when the previous version was released when I bought it off your site, now I have to pay another 40 dollars? I wasn't even able to use the CTAA 2 because hdrp support never came. I'm not attacking you but, all I want to know are you going to make this right?
     
  10. swantonb

    swantonb

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    Apr 10, 2018
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    @LIVENDA_LABS why is there no answer to my question... does this asset support 2 cameras stacked on each other in built in pipeline? Will it work for each camera separately and not combine their layers in a single camera? One camera is set to depth only and is used for weapons not clipping through walls
     
  11. swantonb

    swantonb

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    Can anyone that owns this asset tell me this information please?
     
  12. ABC123User

    ABC123User

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    Jul 23, 2015
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    It said's on the post

    All previous license holders can Now Upgrade to CTAA V3 immediately from any previous versions.

    But I still have to purchase it. There is no update or nothing.

    I need to know what to do do.
     
    dirkjacobasch and seldemirov like this.
  13. maniak_001

    maniak_001

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    Looks like its a paid upgrade
    The announcement says '...all previous customers can upgrade from their previous license at a tremendously discounted price.'
     
  14. DGordon

    DGordon

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    Rule of thumb here is if its a "coming soon!" type of feature, assume it will never be in whatever we purchase. Its all vaporware until we have it. V2 has been out for years, and my guess is getting this to work on HDRP hasn't been easy for them (I've seen their complaints on the forums about HDRP breaking random stuff with new releases), so its not surprising they have to charge again to make it worth their time.

    The one complaint you should have is the HDRP bit really should not have been on their V2 page unless it was stated that it would not be a free upgrade, since it was misleading.

    TBH, their talk about URP should also be taken with a grain of salt. It could be days, or years, before its out, and will probably cost money again.

    As an example, I picked up Microsplat HDRP 2019 (completely different product and company), only to have to purchase 2020 when I realized that they were charging for each new year. But ... it makes sense, and I'd rather the developers get paid so they can actually make us better tooling, than not.

    With that said, the blurbs are very misleading, and I had some real complaints myself about them a while back (and e-mailed directly about them). I don't think their marketing / customer service is anywhere near the quality of the actual product, no offense to anyone involved in it. But that complaint has been around for a long time, so it shouldn't be news to them.
     
  15. Yavvn

    Yavvn

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    It would be great to get more videos and photos comparing Unity HDRP TAA with your HDRP TAA. I’d also like to know how it compares performance wise during those same examples. I’m looking forward to picking this up.
     
    curiouspers likes this.
  16. dsilverthorn

    dsilverthorn

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    New Video coming tomorrow. "Apollo's Dream II" Using tons of assets, as usual.
    Hope everyone enjoys it, the scene and music has been in the works for a long time. We are glad we are finally coming to a final product.

    Keep an eye on our YouTube for the new video.
    https://www.youtube.com/user/silverthorndavid/videos
    Apollo's Dream II.jpg
     
  17. dsilverthorn

    dsilverthorn

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    Apollo's Dream II is now live!
    A ton of work went into this one, I hope everyone will enjoy it.
    Creating beauty with Unity for a Virtual Experience with an original soundtrack is a lot of fun and I hope it shows in the video.

    An older version of CTAA is used here, but it helps environment for this old west experience. Whatever you say about the company, they do make a great asset!
     
  18. seldemirov

    seldemirov

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    @LIVENDA_LABS You promised that with the purchase of CTAA V2, I will soon get HDRP support.
    Please keep your promises. Now it looks like cheating on your customers.
     
  19. seldemirov

    seldemirov

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    No. In the description of CTAA V2 it was said that HDRP support is coming soon. There was no mention of a paid update.
    They deliberately misled buyers.
     
    Last edited: Apr 10, 2021
  20. maniak_001

    maniak_001

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    Hi, I was referring to the announcement about V3
    I don't know what will happen with V2
     
    seldemirov likes this.
  21. rz_0lento

    rz_0lento

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    I wish people would just read this thread because this is essentially how Livenda operates. I've tried to warn people that you only get what's in current version. They already promoted HDRP support coming up during big CTAA v1 sale but if you look at the messaging, there's not been hard promises and it's deliberate.

    Basically this also means: do not assume CTAA v3 will be updated to future HDRP versions without some paid fee. I've tried to ask if the v3 ships with unobfuscated HDRP integration source code because without it, in my books the whole product is pointless (there's no way to fix it when things break, like there weren't on CTAA v1 either).

    And current CTAA v3 is not future HDRP compatible atm either afaik as it doesn't support HDRP Render Graph. This is a hard requirement on HDRP v12 as they've already removed old frame graph approach. Without being able to fix this myself (due to everything being obfuscated in this asset) it just doesn't do any good for me.
     
    Magic-Thor, Inspeinre, Acekey and 2 others like this.
  22. sameng

    sameng

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    Oct 1, 2014
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    172
    I bought the asset due to this claim. I wanted something faster than Unity TAA. But this is false.
    CTAA V3 is indeed higher quality image-wise, but it is NOT more performant than Unity TAA.

    The claim that "Unity TAA is much less performant vs CTAA V3" is completely false.

    In the blacksmith test scene, Unity 2020.3.3 LTS.

    All other properties the same, only thing turned on and off is the AA solution.
    CTAA is at default settings.

    Total frametimes at 4K:
    Unity TAA: 15.7ms
    CTAA V3: 16.9ms
    Unity FXAA: 14.8ms

    At 1080p:
    Unity TAA: 4.7ms
    CTAA V3: 5.1ms
    Unity FXAA: 4.4ms

    The Performance Metrics graph (attached screenshot) on Livenda's site also positions CTAA as far better FPS performance than all other AA solutions. This is also false. The graph is false.

    CTAA V3 is a nice high quality AA solution, but the performance metrics are just flat out not true.
     

    Attached Files:

  23. keeponshading

    keeponshading

    Joined:
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    Posts:
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    Hi. In the Editor i get a a very good result but the build has no TAA enabled at all (heavy flicker).
    Is there something i forgot.

    I would vote for a source code version.
     
  24. dancegunter

    dancegunter

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    Apr 12, 2019
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    Guys, seriously, like people have started saying... At the moment there is no point for us of using your wonderful product, because our builds got enormous screen shaking jitter on top of all things. At least let us know if you got some ideas of plans for fixing this fundamental problem, because without that, whole plugin is, as a matter of fact, completely useless :c
     
  25. LIVENDA_LABS

    LIVENDA_LABS

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    We already have it working with rendergraph version and will be released in the next update, Unity V12 is not even out officialy yet.

    Yes you need to include the CTAA shaders for Runtime


    Yes you need to include the CTAA shaders for Runtime
     

    Attached Files:

    DGordon and keeponshading like this.
  26. Sisay

    Sisay

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    Dec 6, 2012
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    In conclusion, we buy version 3 for the company, and unfortunately that's not what we wanted to see. Hdrp may be there, but I do not see cinesoft and cineultra under it. After moving away it completely fell on the corrugated sheet(flicker/shimmer), here it is better at temporal than unity.
     
  27. alexhuebner

    alexhuebner

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    May 16, 2018
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    Hi, does this work with OpenXR and Valve Index (Single or Multi Pass Forward Rendering in Built-in)?
     
    Last edited: Apr 22, 2021
  28. Passeridae

    Passeridae

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    Hi! Just to be clear, if I buy your asset now, will it work without any paid upgrade with the next versions of HDRP? If you plan to support only a limited number of future HDRP packages and then release, for example, CTAA V4, as a paid upgrade, when will it happen? In other words, how much time of support and HDRP compatible upgrades am I buying at the current moment?

    Also, I'm wondering if your asset could handle this case: https://forum.unity.com/threads/refraction-smoothness-taa-too-much-flickering.1092244/#post-7040416 because Unity HDRP TAA can't do it.

    Thanks!
     
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  29. AydinDeveloper

    AydinDeveloper

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    Sep 8, 2017
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    @passeridaepc, Anti-flicker off / on looks like this.




    it flicker again when the camera moves.
     
  30. wolframzebr

    wolframzebr

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    Hello, Livenda! Does your asset fits to the 360-rendering? HDRP, Unity recorder. Thank you in advance for your answer
     
  31. Passeridae

    Passeridae

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    Anyone?
     
  32. fuzzy3d

    fuzzy3d

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    Jun 17, 2009
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    Can you write me where this is written in your manual? So I can read it there.
    Thank you.
     
  33. fuzzy3d

    fuzzy3d

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    Jun 17, 2009
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    I'm trying to use HTC for OpenVR - but if I take the prefab from ...Assets\CTAA_NXT\LIVENDA CTAA VR VIVE\PREFAB_SteamVR(SinglePass_SingleCamera) , this prefab is not (snapshot from doc):
    upload_2021-4-28_13-34-1.png

    but this:

    upload_2021-4-28_13-33-26.png

    SPS- is it correct?
     
  34. curiouspers

    curiouspers

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    Aug 7, 2014
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    In HDRP image with applied CTAA looks wobbly when camera moves. It's not jitter like when you not included shaders in build, it's like everything is made from jelly. And it's quite nauseating.
    How to fix that?
     
    Ciderhelm and fuzzy3d like this.
  35. Sisay

    Sisay

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    Dec 6, 2012
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    Another bug, change quality profile disabled ctaa in before postproces and console show:
    RTHandle.Initialize should only be called once before allocating any Render Texture. This may be caused by an unreleased RTHandle resource. Unreleased RTHandles: Color Copy0 Color Copy1 Color Copy2
     
  36. AydinDeveloper

    AydinDeveloper

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    I added CTAA Motion vector support by editing HDRenderPipeline.PostProcess.cs and HDRenderPipeline.RenderGraph.cs in my Local HDRP package.
    Unity needs to add this to HDRP. Why can't Custom effects access the motion vector in render graph? It is very easy to add and works smoothly.

    There is a problem with aliasing. Not as good as CTAA Build-inRP. but the HDRP CTAA is really sharp. does not blur due to camera movement.

     
    Last edited: May 1, 2021
    Bartolomeus755 likes this.
  37. TekHK

    TekHK

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    Jul 30, 2014
    Posts:
    37
    Can somebody let me know what I can do about a heavy motion blur effect across the whole scene? I have set up the custom pass, done all the frame settings and added the shaders in, but I am getting very low frame rates and none of the settings seem to alleviate this motion blur effect. Our cameras are flying over large open worlds.

    Unity 2020.3.4f1 and HDRP
     
    Last edited: May 3, 2021
  38. wlad_s

    wlad_s

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    Feb 18, 2011
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    148
    Hi,
    my game uses a floating origin system that translates all objects in the world to keep the camera near the origin in order to prevent spatial jittering due to limited floating-point precision.

    This means that the motion vectors get messed up at the moment of world-translating. Can this plugin accommodate for that case or will there be a noticeable glitch?
     
  39. curiouspers

    curiouspers

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    LIVENDA_LABS, can you please confirm or deny that wobbly behavior on HDRP with moving camera (like first person idle / breathing animation)?
    Or even better provide some suggestions on how to fix it?
     
    Ciderhelm likes this.
  40. seldemirov

    seldemirov

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    I have the same problem! I wrote in your support, but they ignore me. I also wrote about the problem on the forum.

    You can help me?
     
  41. stefanob

    stefanob

    Joined:
    Nov 26, 2012
    Posts:
    64
    Is it somehow possible to make a screenshot with my own Rendertexture with custom resolution? Like this:
    Code (CSharp):
    1.  
    2. RenderTexture rt = new RenderTexture(RES_WIDTH, RES_HEIGHT, 24);
    3. Camera.targetTexture = rt;
    4. Texture2D screenShot = new Texture2D(RES_WIDTH, RES_HEIGHT, TextureFormat.ARGB32, false);
    5. Camera.Render();
    6. RenderTexture.active = rt;
    7. screenShot.ReadPixels(new Rect(0, 0, RES_WIDTH, RES_HEIGHT), 0, 0);
    8. Camera.targetTexture = _DefaultRenderTexture;
    I'm not sure which camera to use.
     
  42. SFX_One

    SFX_One

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    Apr 7, 2019
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    5
    I just bought the new v3 and I'm trying to use CTAA for VR (Open XR but mainly Oculus) on Unity 2020 Standard Render, SPS but I cannot find which prefab is the best.
    I tried to attach the script on the VR Interaction Framework XR Rig controller but it didn't work well and tons of cross eyed artifacts happened.
    Does someone has a bit more experience than me and tell me how to attach this to my camera and which version is appropriate ?
    I use the VR settings listed in here : https://wiki.beardedninjagames.com/en/Overview/ProjectSettings

    Thanks a lot for your help
     

    Attached Files:

  43. Mark_01

    Mark_01

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    You are saying >>>> " ALL PREVIOUS LICENSE HOLDERS CAN NOW UPGRADE TO V3 "

    I HAVE CTAA V1.9 .. Why can I not upgrade ? I skipped the second version entirely because of ...

    ANY way not the point .. I am a previous license holder and want this upgrade! Thank you for your attention to this.
     
    seldemirov likes this.
  44. seldemirov

    seldemirov

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    Nov 6, 2018
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    I have CTAA V2.1 but I too don't upgrade. Livenda deceives users.

    I posted about this in the asset store via "Report this profile". Support says they need strong evidence.
    Write too.
     
  45. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
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    377
    Hi,

    As we have replied to your email, you can upgrade if you log-in to the Asset Store with the same Credientials you have used when purchasing the Older Version and there will be an upgrade option to V3.

    You can upgrade if you log-in to the Asset Store with the same Credientials you have used when purchasing the Older Version and there will be an upgrade option to V3.

    Please let us know if you are not seeing the upgrade option, thank you. Please note this is a Paid upgrade
     
  46. Mark_01

    Mark_01

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    Sorry I don't mean to be mean .. Can you produce the email you say I sent you ?
    Quote " As we have replied to your email " Because I never sent you an Email.

    Only now I realize the wording of your statement " ALL PREVIOUS LICENSE HOLDERS CAN NOW UPGRADE TO V3 "

    It has been my general experience that when publishers of an asset that is similar ( same asset ) when they have said If you own their asset, you can upgrade, in general they mean for free, since they want to draw attention to that.. ( good for marketing ) .

    Omitting the word " Free " upgrade is kind of misleading, even through I suppose technically correct.
    You might consider saying All previous license holders can upgrade to V3 AT A DISCOUNT.
    ( as opposed to paying FULL price, for a asset that had been upgraded ( if you did not do a full base rewrite ) ).

    We both know that attempting to charge a full price for an upgraded asset would not go over well AT all.
    So to me imho saying previous license holders can upgrade to V3 is bit of a misnomer , or misleading, because,
    one would logically expect that anyways. So saying it seems like you are saying for free...

    So in my mind I would say to help, that if you want your customers back and hopefully gain more.. it
    might* worth your effort and good faith to give this " upgrade " for free. The more people using your product,
    leads to more sales. I understand publishers need to make a living, if they are on the asset store.. although
    I do not agree entirely... a small yearly " fee " of like 10 % 15 % ? To keep upgrading your asset to Unity
    constantly changing the tech behind Unity and breaking many " coded assets " therefore creating a ton more work.. for you. Some go the a yearly basis targeting the LTS version.. So this year V3 would be kept up to date for Unity version 2021, When 2022 Unity version starts, Keep V3 ( 2021 LTS ) so that people that have long term projects ( or what ever ) will have your asset working in Unity 2021 LTS .. But Stop support for that version 2021 Version going forward to Unity 2022 LTS version, and then charge a small % upgrade fee for people that want to use Unity 2022... But that is just a suggestion.. HOW ever

    It is these small things or perceptions, that help or destroy your reputation.

    One I did not email you, therefor I know you can not produce the email I sent you.. this to me automatically,
    makes me suspicious. ( And I'll just say it.. you probably meant some one else )

    Below is the screen cap and it does not say free as one would expect, when they are told they can Upgrade if they
    have a previous license, most people expect that automatically, imho. ( an upgrade is not the same as feature additions and bug fixes ) AN upgrade would be say V4 Unity 2022. ( P.S I think you could have a great product, but the promotion is not the best it could be, imho ) I won't be upgrading now, but would consider it in the future depending on a few things.. I had got this for VR but have stopped Due to face book demanding I get an account for Quest 2 and that ain't gona happen.

    upload_2021-6-4_7-54-39.png
     
    Last edited: Jun 4, 2021
    seldemirov likes this.
  47. maniak_001

    maniak_001

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    Jun 13, 2016
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    I don't want to comment on whether this upgrade should be free, some sellers do this and some do not, which is their own decision

    But to be fair to @LIVENDA_LABS the original launch announcement said '...all previous customers can upgrade from their previous license at a tremendously discounted price.' so they did not try to hide this
     
    Mark_01 likes this.
  48. Mark_01

    Mark_01

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    I agree and truth be told I did not read the forum from the beginning, as you may know.. many people do NOT read the full forums any more.. ( I have seen people ask a support question that was just answered by a publisher in like 2 or 3 questions up on the same page of that forum, to another user. When a search forum for their question could be done faster and easier )

    But saying something once imho, is not the best strategy either, on something that might be very important to some people. Not saying your wrong in your statement. Only that things could have been handled better.. imho

    This how ever does not address the statement " We have replied to your email ",
    Point being, I never sent one.

    Here is a link just up a few posts to the signature of the publisher >> https://forum.unity.com/threads/v3-...ing-now-with-hdrp.514774/page-15#post-7041580

    Most people by now expect a discount on a new version.. announcing it seems to add needless confusion.

    In the screen cap you can see there is no mention of a deep discount

    upload_2021-6-5_7-57-41.png
     
    Last edited: Jun 5, 2021
  49. maniak_001

    maniak_001

    Joined:
    Jun 13, 2016
    Posts:
    31
    I agree, communication is key.
    I visit the unity forums regularly... some publishers are around daily with information and updates, which is reassuring.
    @LIVENDA_LABS is one of those publishers that is not frequently active.
    Even if they don't have good news to share would be nice to know that the users are being seen and heard.
     
    Mark_01 likes this.
  50. rdagar_007

    rdagar_007

    Joined:
    Nov 4, 2016
    Posts:
    5
    Can I use CTAA V3 in unity 2020.3.4f1 version?