Search Unity

[V2 RELEASED!] CTAA NXT V2 ' CINEMATIC TEMPORAL ANTI-ALIASING ' PC & VR

Discussion in 'Assets and Asset Store' started by LIVENDA_LABS, Jan 29, 2018.

  1. CianNoonan

    CianNoonan

    Joined:
    May 19, 2017
    Posts:
    31
    I'm a bit disappointed by the latest v2.0 version of CTAA.

    The issue where you cannot query the mouse position reliably due to the camera jitter not being cleaned up persists. This pollutes the camera with the jittered frustum for the entire frame rather than just for the period needed by CTAA.

    If anyone else is having this issue, you just need to simply move these lines from jitterCam() to the end of OnRenderImage().

    base.GetComponent<Camera>().ResetWorldToCameraMatrix();
    base.GetComponent<Camera>().ResetProjectionMatrix();

    Unfortunately, you have to make this change every time you update the plugin. It'd be much better if this was either an option in the UI or the default.
     
    keeponshading and tspk91 like this.
  2. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    238
    Hi,

    Thanks for the info! We will make sure to include this Option in the next update.


    =========================================================================================
    CTAA NXT V2 ' Cinematic Temporal Anti-Aliasing ' for PC & VR
    RELEASED AND AVAILABLE NOW

    HAVE YOUTAKEN THE nXT STEP?​


    ALL PREVIOUS CUSTOMERS ARE ENCOURAGED TO UPGRADE TO RECEIVE FUTURE UPDATES / ENHANCEMENTS/ FIXES


    NEXT GENERATION CTAA NXT V2 UPDATES CHANGES and FIXES


    - CTAA NXT V2 NEXT GENERATION VERSION is a Major upgrade from the previous version.

    - 2 METHODS OF CUSTOM LAYER SELECTION ADDED! You can now Exclude CTAA Temporal Anti-Aliasing from any Object or GUI Elements and it's Easy! When using the new Supersampling addition, custom layer selection script can be used, if not, the default method should be used which is explained in the Documentation Update file.

    - Layer Exclusion works for All versions including all VR versions, so it is easy to eg. exclude the GUI elements from CTAA for crisp and clear UI

    - All other third-party Post effects such as the Unity Post processing Stack V2 works with layer exclusions

    - 2 SUPERSAMPLING Methods, CinaSoft and CinaUltra Added. These can be used together with CTAA at the same time to achieve the Ultimate Anti-Aliasing for very Demanding scenes and true next-gen AAA look.

    - CTAA for PC now checks resolution changes automatically and scales all required render targets, eliminating dark outline anomalies and proving a much more robust usage workflow.

    - CTAA PC GUI is updated, MSAA can now be controlled from within CTAA UI

    - More Demo scenes added for each version for PC and VR outlining the new updates and usage methods.

    - More prefabs added for quick start for PC and VR. Prefabs are also available for layer selection setup

    - Single Pass VR mode is now Clearer with more accurate motion vectors

    UNITY ASSET STORE
     
  3. NUKKschocke

    NUKKschocke

    Joined:
    Oct 17, 2018
    Posts:
    34
    Unfortunately, sending you a cut down project is problematic due to its size (4.5GB zipped) and the fact that cutting it down is an involved endeavor that would probably take days (lots of huge FBX files and a lot of involved scripts all referencing each other in some way).

    Would it be possible to schedule a remote troubleshoot via TeamViewer?
     
    Last edited: Nov 4, 2019
  4. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    238
    Yeah sure, no problem, just contact me on info@livenda.com and we can arrange a time, cheers.
     
  5. DeadNinja

    DeadNinja

    Joined:
    Jun 3, 2013
    Posts:
    35
    Im seeing major image quality degradation in vr when using ctaa (tested 1.8-2.0). On unity 2019.2.5f1 - now matter if im using sps/multicam/steamvr prefabs.
    CTAA 2 OFF
    ctaa_off.png
    CTAA 2 ON
    ctaa_on.png
     
  6. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    238

    It is impossible to tell from single images, can you please provide us with a sample project, also, from the images it looks like just a flat plane with a emissive texture. CTAA provides unprecedented AA quality in VR compared to any other solution, we also suggest to use the Multipass version either in OpenVR or Oculus SDK for best quality.


    =========================================================================================
    CTAA NXT V2 ' Cinematic Temporal Anti-Aliasing ' for PC & VR
    RELEASED AND AVAILABLE NOW
    UNITY ASSET STORE


    HAVE YOUTAKEN THE nXT STEP?



    ALL PREVIOUS CUSTOMERS ARE ENCOURAGED TO UPGRADE TO RECEIVE FUTURE UPDATES / ENHANCEMENTS/ FIXES


    NEXT GENERATION CTAA NXT V2 UPDATES CHANGES and FIXES


    - CTAA NXT V2 NEXT GENERATION VERSION is a Major upgrade from the previous version.

    - 2 METHODS OF CUSTOM LAYER SELECTION ADDED! You can now Exclude CTAA Temporal Anti-Aliasing from any Object or GUI Elements and it's Easy! When using the new Supersampling addition, custom layer selection script can be used, if not, the default method should be used which is explained in the Documentation Update file.

    - Layer Exclusion works for All versions including all VR versions, so it is easy to eg. exclude the GUI elements from CTAA for crisp and clear UI

    - All other third-party Post effects such as the Unity Post processing Stack V2 works with layer exclusions

    - 2 SUPERSAMPLING Methods, CinaSoft and CinaUltra Added. These can be used together with CTAA at the same time to achieve the Ultimate Anti-Aliasing for very Demanding scenes and true next-gen AAA look.

    - CTAA for PC now checks resolution changes automatically and scales all required render targets, eliminating dark outline anomalies and proving a much more robust usage workflow.

    - CTAA PC GUI is updated, MSAA can now be controlled from within CTAA UI

    - More Demo scenes added for each version for PC and VR outlining the new updates and usage methods.

    - More prefabs added for quick start for PC and VR. Prefabs are also available for layer selection setup

    - Single Pass VR mode is now Clearer with more accurate motion vectors

    UNITY ASSET STORE
     
  7. DeadNinja

    DeadNinja

    Joined:
    Jun 3, 2013
    Posts:
    35
    It doesnt matter as i say early if i using single or multi pass vr, specialized prefabs or organizing it by myself. Here sample project (just add ctaa nxt to it and place prefabs under cpecialy named go) https://yadi.sk/d/5PphRTrH9TdruA It contains sample scene and prefab on which ctaa fail. I cannot provide screens from main game due nda but its seems that ctaa mainly dont like emission strips and vfx graph particles (on legacy pipeline).
     
  8. DeadNinja

    DeadNinja

    Joined:
    Jun 3, 2013
    Posts:
    35
    I dont think that its valid solutions for problem but its work for me now
    1. Using FXAA before CTAA gives me desired result.
    2. Using Beautify with high sharpness after CTAA also seems to fixing frame degradation.
     
  9. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    238
    Hi, CTAA NXT V2.1 Update Released Today, significantly improving quality in OpenVR and SinglePass VR and is faster. We strongly encourage you to update. You really do not need to use Beautify (however if this gives you what you like, no problem), you can just increase the adaptive sharpness in CTAA. Also if you increase temporal frame blending you will get more stability.

    Important :: Decreasing jitter scale in VR is also a great option, this will provide sharper results. The reason for this is there is already 'inherent' sub-pixel jitter coming from the VR headset tracker (You can never be completely still / stationary in VR) , the slightest almost indiscernible head motion provides substantial sub-pixel jitter already so no point in artificially introducing more jitter.

    CTAA NXT V2.1 UPDATE RELEASED TODAY, CHANGES and FIXES
    - OPENVR (VIVE) Multipass VR :: Quality improvement and performance gains by eliminating 4-dependent texture reads

    - SPS VR (Single Pass Stereo VR) :: Quality improvement and performance gains by eliminating 4-dependent texture reads


    ========================================================================

    CTAA NXT V2 ' Cinematic Temporal Anti-Aliasing ' for PC & VR
    RELEASED AND AVAILABLE NOW
    UNITY ASSET STORE


    HAVE YOUTAKEN THE nXT STEP?


    ALL PREVIOUS CUSTOMERS ARE ENCOURAGED TO UPGRADE TO RECEIVE FUTURE UPDATES / ENHANCEMENTS/ FIXES



    NEXT GENERATION CTAA NXT V2 UPDATES CHANGES and FIXES


    - CTAA NXT V2 NEXT GENERATION VERSION is a Major upgrade from the previous version.

    - 2 METHODS OF CUSTOM LAYER SELECTION ADDED! You can now Exclude CTAA Temporal Anti-Aliasing from any Object or GUI Elements and it's Easy! When using the new Supersampling addition, custom layer selection script can be used, if not, the default method should be used which is explained in the Documentation Update file.

    - Layer Exclusion works for All versions including all VR versions, so it is easy to eg. exclude the GUI elements from CTAA for crisp and clear UI

    - All other third-party Post effects such as the Unity Post processing Stack V2 works with layer exclusions

    - 2 SUPERSAMPLING Methods, CinaSoft and CinaUltra Added. These can be used together with CTAA at the same time to achieve the Ultimate Anti-Aliasing for very Demanding scenes and true next-gen AAA look.

    - CTAA for PC now checks resolution changes automatically and scales all required render targets, eliminating dark outline anomalies and proving a much more robust usage workflow.

    - CTAA PC GUI is updated, MSAA can now be controlled from within CTAA UI

    - More Demo scenes added for each version for PC and VR outlining the new updates and usage methods.

    - More prefabs added for quick start for PC and VR. Prefabs are also available for layer selection setup

    - Single Pass VR mode is now Clearer with more accurate motion vectors

    UNITY ASSET STORE
     
  10. dsilverthorn

    dsilverthorn

    Joined:
    May 14, 2017
    Posts:
    369
    I have sent another email to you this morning (USA time) looking for the link to the upgrade. I purchased off your site.
    Please let me know what I need to do. I sent the purchase number, also the old link does not even work, so I cannot download the purchased asset for my new project.

    Looking forward to your response.

    David Silverthorn
     
  11. ColtonK_VitruviusVR

    ColtonK_VitruviusVR

    Joined:
    Nov 27, 2015
    Posts:
    152
    Hey there, Does this work in VR in Unity 2019.3 on the Universal RP (Single-Pass Instanced)? Would love to buy this if it does. Thanks!
     
  12. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    238
    Hi David, certainly, we will send you a Voucher code soon, we are just waiting for new ones from Unity, until then we are happy to send you a direct download link to the latest version, thanks.

    We are currently working on this, hopefully should not be much longer.


    ========================================================================

    CTAA NXT V2 ' Cinematic Temporal Anti-Aliasing ' for PC & VR
    RELEASED AND AVAILABLE NOW

    UNITY ASSET STORE

    HAVE YOUTAKEN THE nXT STEP?



    ALL PREVIOUS CUSTOMERS ARE ENCOURAGED TO UPGRADE TO RECEIVE FUTURE UPDATES / ENHANCEMENTS/ FIXES




    NEXT GENERATION CTAA NXT V2 UPDATES CHANGES and FIXES

    - CTAA NXT V2 NEXT GENERATION VERSION is a Major upgrade from the previous version.

    - 2 METHODS OF CUSTOM LAYER SELECTION ADDED! You can now Exclude CTAA Temporal Anti-Aliasing from any Object or GUI Elements and it's Easy! When using the new Supersampling addition, custom layer selection script can be used, if not, the default method should be used which is explained in the Documentation Update file.

    - Layer Exclusion works for All versions including all VR versions, so it is easy to eg. exclude the GUI elements from CTAA for crisp and clear UI

    - All other third-party Post effects such as the Unity Post processing Stack V2 works with layer exclusions

    - 2 SUPERSAMPLING Methods, CinaSoft and CinaUltra Added. These can be used together with CTAA at the same time to achieve the Ultimate Anti-Aliasing for very Demanding scenes and true next-gen AAA look.

    - CTAA for PC now checks resolution changes automatically and scales all required render targets, eliminating dark outline anomalies and proving a much more robust usage workflow.

    - CTAA PC GUI is updated, MSAA can now be controlled from within CTAA UI

    - More Demo scenes added for each version for PC and VR outlining the new updates and usage methods.

    - More prefabs added for quick start for PC and VR. Prefabs are also available for layer selection setup

    - Single Pass VR mode is now Clearer with more accurate motion vectors


    UNITY ASSET STORE
     
  13. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    238
  14. ColtonK_VitruviusVR

    ColtonK_VitruviusVR

    Joined:
    Nov 27, 2015
    Posts:
    152
    Thanks, looking forward to the Single-Pass Instanced Support!
     
  15. iceb_

    iceb_

    Joined:
    Nov 10, 2015
    Posts:
    9
    I just purchased CTAA2, will it be available for HDRP (2019.2 and 2019.3) soon? Thanks!
     
  16. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    238
    Hi, Thanks. We are currently working on HDRP integration as it only became possible recently to do so as there was no way to do custom effects before. I cannot provide a specific time frame however we like to enable this as quick as possible, so should not be much longer if everything goes accordingly and provided Unity doesn't do any drastic changes. thanks again.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------

    BLACK FRIDAY SALE IS ON!
    NEW CTAA NXT V2.1 SAVE 50%
    ASSET STORE
    The leading Cinematic Temporal Anti-Aliasing solution for UNITY PC & VR


    https://assetstore.unity.com/packag...xt-v2-cinematic-temporal-anti-aliasing-153092
     
  17. guni32

    guni32

    Joined:
    Jul 15, 2015
    Posts:
    7
    I purchased a previous version on your site. Do I understand correctly that upgrading to a new version costs money?
     
  18. Runeheads

    Runeheads

    Joined:
    May 11, 2017
    Posts:
    1
    I'm in a similar situation: I bought the previous version from the asset store and it seems I need to pay the new update.
     
  19. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    238
    The new CTAA NXT V2.1 is a small paid upgrade for all previous license holders. This has been asked before please look in the forum. This is a major upgrade with significant new features and it enables us to support CTAA and keepup with all Unity Changes and developments. If you have purchased CTAA directly from our own store, please contact us, thanks​

    ---------------------------------------------------------------------------------------------------------------------------------------------------------

    CYBER SALE IS ON!
    NEW CTAA NXT V2.1 SAVE 50%
    ASSET STORE
    The leading Cinematic Temporal Anti-Aliasing solution for UNITY PC & VR


     
  20. -Singularity-

    -Singularity-

    Joined:
    Jul 27, 2014
    Posts:
    118
    Hi, very interested in this, how can I get a version compatible with 2017.3?
     
  21. EstudioVR

    EstudioVR

    Joined:
    Jul 26, 2013
    Posts:
    83
    I have CTAA vs 1. Vs 2 is a new buy or an update price? Version 2.1 is included on vs 2.0?
     
  22. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    238
    We can send you a version for 2017 if you wish, however the current latest version should work. You can just download it with later (supported) version of Unity and just make a package out of it then re-import into 2017, let us know if you require any further help, thanks again.
     
  23. fretfingers

    fretfingers

    Joined:
    Feb 8, 2018
    Posts:
    2
    Can you please share a link to documentation for use with the Unity Post Processing Stack V2?
     
  24. dienat

    dienat

    Joined:
    May 27, 2016
    Posts:
    399
    i bought V1 and didnt work, when you move the head makes everything like blurry, has no use at all, they just removed the asset and added this one to remove bad comments and even want the ones who bought V1 pay for V2
     
  25. iceb_

    iceb_

    Joined:
    Nov 10, 2015
    Posts:
    9
    I would like to know whether CTAA NXT v2 supports SLI/Crossfire, thanks!
     
  26. DumoeDss

    DumoeDss

    Joined:
    Feb 6, 2017
    Posts:
    6
    I think it's unfair. We bought V1 at a very high price before, but some problems have not been solved. Now you have released V2, we need to spend 40% of the current price to upgrade to solve the previous bugs, while new users can buy V2 at 50% of the current price. God knows if we will pay to upgrade V3 and V4 in the future to solve your bug.
     
  27. ColtonK_VitruviusVR

    ColtonK_VitruviusVR

    Joined:
    Nov 27, 2015
    Posts:
    152
    Hey there, Does this work in VR in Unity 2019.3 on the Universal RP (Single-Pass Instanced) in the latest update?
     
  28. RPowers

    RPowers

    Joined:
    May 14, 2015
    Posts:
    99
    Is there support for LWRP and if not any idea when that will come out? Thanks.
     
unityunity