I'm a bit disappointed by the latest v2.0 version of CTAA. The issue where you cannot query the mouse position reliably due to the camera jitter not being cleaned up persists. This pollutes the camera with the jittered frustum for the entire frame rather than just for the period needed by CTAA. If anyone else is having this issue, you just need to simply move these lines from jitterCam() to the end of OnRenderImage(). base.GetComponent<Camera>().ResetWorldToCameraMatrix(); base.GetComponent<Camera>().ResetProjectionMatrix(); Unfortunately, you have to make this change every time you update the plugin. It'd be much better if this was either an option in the UI or the default.