Introducing RELEASED AND AVAILABLE NOW CTAA NXT V2 ' Cinematic Temporal Anti-Aliasing ' for PC & VR NOW ON THE UNITY ASSET STORE ALL PREVIOUS CUSTOMERS CAN NOW UPGRADE TO V2! SPECIAL LAUNCH PRICE The premier next generation cutting-edge temporal anti-aliasing solution for PC and VR (OCULUS / HTC VIVE) NEXT GENERATION CTAA NXT V2 UPDATES CHANGES & FIXES - CTAA NXT V2 NEXT GENERATION VERSION is a Major upgrade from the previous version. - 2 METHODS OF CUSTOM LAYER SELECTION ADDED! You can now Exclude CTAA Temporal Anti-Aliasing from any Object or GUI Elements and it's Easy! When using the new Supersampling addition, custom layer selection script can be used, if not, the default method should be used which is explained in the Documentation Update file. - Layer Exclusion works for All versions including all VR versions, so it is easy to eg. exclude the GUI elements from CTAA for crisp and clear UI - All other third-party Post effects such as the Unity Post processing Stack V2 works with layer exclusions - 2 SUPERSAMPLING Methods, CinaSoft and CinaUltra Added. These can be used together with CTAA at the same time to achieve the Ultimate Anti-Aliasing for very Demanding scenes and true next-gen AAA look. - CTAA for PC now checks resolution changes automatically and scales all required render targets, eliminating dark outline anomalies and proving a much more robust usage workflow. - CTAA PC GUI is updated, MSAA can now be controlled from within CTAA UI - More Demo scenes added for each version for PC and VR outlining the new updates and usage methods. - More prefabs added for quick start for PC and VR. Prefabs are also available for layer selection setup - Single Pass VR mode is now Clearer with more accurate motion vectors DOWNLOAD MULTIPLE EVALUATION DEMOS NOW ► CTAA PC DEMOS ► CTAA VR DEMOS OCULUS & VIVE ► CTAA VS UNITY TAA PC DEMO ► NEW! CTAA VS UNITY TAA VS FXAA PC DEMO 2 Today Unity Changes! With a single click, CTAA enables all Unity users to achieve near off-line Cinematic Render Quality results in Real-Time. CTAA provides the highest performance/ quality in comparison to other available solutions on Unity and other Engines. Reduce and eliminate Aliasing from Specular highlights and bright pixels especially when using post effects such as Bloom or Depth of Field including Aliasing on alpha tested edges. Being a temporal (Time based) process, new pixel data is gathered from past and extrapolated future frames for final re-construction based on velocity information. NOTABLE CTAA CUSTOMERS - INDUSTRY TESTED CTAA provides unmatched quality results impossible for other ' spatial only ' solutions such as MSAA, FXAA, SMAA. Other 'Temporal ' methods suffer from extreme jitter / Ghosting / blurriness and the AA is not properly retained while the Camera is in motion. They also introduce excessive post- sharpening filter to mitigate the blurry results while ruining the final image. Works with FORWARD & DEFERRED Render paths, compatible with and can be used at the same time with the Unity Post Processing stack V1 and V2 ► No more Specular SHIMMER or ALIASING ► No more PBS induced high-frequency FLICKERING ► No more HDR Bloom FLICKER ► No more ROGUE/STRAY Pixel SHIMMER CTAA at 4K ROCK STEADY Film Quality sharp Anti-Aliased image at blazing performance rates for PC and VR GREAT FOR VR! MSAA can also be used together with CTAA (when in forward render mode) providing unmatched true off-line quality results. This is a great option for all VR projects due to a significant increase in quality at little performance cost. 2xMSAA is sufficient to providing AA equivalent to 8xMSAA quality together with all the advantages provided with a temporal solution. SAILING SHIP 4K PANORAMIC 360 nVidia ANSEL Screenshot NOW ON THE UNITY ASSET STORE SPECIAL INTRODUCTORY LAUNCH PRICE EXTENDED TO 28 FEB SPECIAL LAUNCH PRICE EXTENDED PLEASE VISIT www.livenda.com for more information e-mail and support THIS IS THE OFFICIAL CTAA THREAD, PLEASE KEEP ALL QUESTIONS and INQUIRIES RELEVANT TO CTAA, THANK YOU.