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[v2.0 RELEASED] Keeree Car Constructor - Car customization & tuning - an SLR like template

Discussion in 'Assets and Asset Store' started by KeereeDev, Apr 23, 2016.

?

Are you interested?

Poll closed Nov 4, 2016.
  1. Yes, I am

    6 vote(s)
    75.0%
  2. Naah

    2 vote(s)
    25.0%
  1. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
    Hello everyone, I'm glad to present my Keeree Car Constructor v2.0 template. It's great for an SLR:R like game. The main features are:

    - Construction system. Unmount every engine, suspension and body part
    - Physical system depending on installed parts
    - Calculation car mass according to installed parts
    - Engine and suspension tuning: tuned engine parts increase engine power, tuned suspension parts improve handling
    - Tuning body parts: bumpers, hoods, spoilers, etc
    - Openable doors, hood, trunk
    - Spinning engine parts
    - Realistic dynamic suspension (Added in v2.0)
    - Simple racing system, tahometer, speedometer
    - Advanced car paint system (Added in v2.0)
    - Spare parts shop system (Added in v2.0)
    - Car change system (Added in v2.0)
    - Another car (Added in v2.0)
    - Easy Edy's Vehicle Physics integration (Added in v2.0)
    - Detailed documentation

    The package includes two highly detailed cars, their engines, suspensions, race track and garage.

    PC DEMO: https://drive.google.com/open?id=0B2O3XdRDRQzidUxpN1hyVkl1azQ
    Asset store link: http://u3d.as/sco


     
    Last edited: Jun 15, 2016
  2. GameReady3D

    GameReady3D

    Joined:
    May 19, 2011
    Posts:
    90
    Looks great! What is the price?
     
  3. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
    It's 25$
     
  4. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
    Last edited: May 1, 2016
  5. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
  6. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
    Some screenshots with effects (not included in the asset)
     
  7. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
    Great update is under development! The next version will include dynamic suspension parts, car change system, shoping system, and more universal construction system allowing to add your parts more easy.
     
  8. GameReady3D

    GameReady3D

    Joined:
    May 19, 2011
    Posts:
    90
    Keep up the great work you are doing
     
  9. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
    Great news! Version 2.0 avaible on asset store!

    Update log:
    In version 2.0 added:
    - Realistic dynamic suspension: moveable trailing arms, driveshafts, compressing springs and absorbers,
    - Advanced paint system: paint every part separately, paint jobs
    - More universal script
    - Shop system
    - Another highly detailed car with new engine and suspension
    - Car change system
    - Compatibility with Edy's vehicle physics
     
    jonfinlay likes this.
  10. GameReady3D

    GameReady3D

    Joined:
    May 19, 2011
    Posts:
    90
    dynamic suspension looks amazing. Keep up the great work
     
  11. suraj_1990

    suraj_1990

    Joined:
    Feb 26, 2015
    Posts:
    3
    I have purchased your package .In android its jerky and no touch support. Can you please update.
     
  12. Tonismo

    Tonismo

    Joined:
    Oct 7, 2016
    Posts:
    29
    Thanks Keree I have just bought the template. I have been a Street Legal Redline fan for years.Im am working on a Project like it for android and I found your Template which did half the work for me already. There is one problem I want to ask. I want to add Variable Valve timing to my Cylinderhead and cams set up.How can I add an increase Power curve at specified RPM when Variable Valves are activated rather than using generic linear power.
     
  13. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
    Hello Tonismo!
    I'm afraid, right now the system is not optimized for android. But i'm working on the new version, which will have much much better performance and totally rewritten and simplified scripts, and also redone the GUI system and some new features. So just wait a little for the new version.
    What about variable valves timing, I don't think this is a neccessary feature, so you will have to invent it yourself ;)
    And what about power curve, you can try AnimationCurve type, using it with Evaluate().
     
  14. Pho3niX90

    Pho3niX90

    Joined:
    Mar 26, 2014
    Posts:
    9
    Hi Keeree, great project. Just one question is this compatible with GR3D assets?
     
  15. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
    Hello!
    I haven't tried it, but there's extended instruction on how to prepare your car for using in the constructor.
    Anyway, I'll take a look at it in the next version which is under development now.
     
  16. Tonismo

    Tonismo

    Joined:
    Oct 7, 2016
    Posts:
    29
    I cant get the card to move up a slope. What is going on ?
     
  17. darkrurik

    darkrurik

    Joined:
    Nov 15, 2012
    Posts:
    36
    the Keeree Car Constructor until the unity version supports