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[v2.0 soon] Racing Game Starter Kit - Easily create racing games!

Discussion in 'Assets and Asset Store' started by Ian094, Jun 30, 2015.

  1. Atzig

    Atzig

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    It is for people depending on this kit.

    Not intentionally but after this long of being told "soon" it can feel that way.

    Then you should understand EXACTLY why people are frustrated.

    Again, if it bothers you, unsubscribing is easy. You can't just tell people to be quiet because you don't like what they have to say.
     
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  2. magique

    magique

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    That goes both ways.
     
  3. Cleuton-Albuquerque

    Cleuton-Albuquerque

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    Does anyone have some championship script or some video on youtube teaching?

    Hug to everyone
     
  4. Atzig

    Atzig

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    Yes, yes it does but since you're the one doing the complaining...
     
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  5. magique

    magique

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    Forgive me. I'm the one complaining. I'm complaining about people complaining. And that's you. Seriously, that's the last word I'll say. I've waited over a year and I can wait longer.
     
  6. Atzig

    Atzig

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    I could not care less.
     
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  7. wilxr

    wilxr

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    One year is a long time for an update, small samples of progress would have been the right thing to do
     
  8. obstudio

    obstudio

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  9. AbhishekRaj

    AbhishekRaj

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    Now, it's really too much. Where are you @Intense_Gamer94?

    FYI, I had sent him Email twice. Firstly, 3 days ago and another mail today but there is no reply. Now, it is proved that the developer lied. Our time and money both are gone. I have wasted a lot of time waiting for the update. My projects are halted since 2 months.
     
  10. magique

    magique

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  11. wilxr

    wilxr

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  12. AbhishekRaj

    AbhishekRaj

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    That's you! Only you can wait. Seriously dude, go and create something innovative.

    Don't waste your and everybody else's time. If people are complaining then why are you making hue and cry about it? They are not complaining to you. You are not the dictator or moderator of this forum. Just mind your own business
     
  13. AbhishekRaj

    AbhishekRaj

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    Happy new year to all of you from my side. May 2018 bring happiness in your lives.:)
     
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  14. Mayureshete

    Mayureshete

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    Happy new year.. :D
     
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  15. Mayureshete

    Mayureshete

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    I was waiting for this asset and easyroads V3 to complete their update together.. easyroads v3 is now live on asset store. looks awesome.
     
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  16. jaberwocky

    jaberwocky

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    Figured out why my hovers weren't working. This seems to be missing from the tutorial:

    In OpponentControl.cs

    void FixedUpdate()
    {
    if (!stats)
    return;

    if (car_controller)
    {
    currentSpeed = car_controller.currentSpeed;

    topSpeed = (!brakezone && !stats.knockedOut) ? car_controller.topSpeed : brakeSpeed;
    }

    if (bike_controller)
    {
    currentSpeed = bike_controller.currentSpeed;

    topSpeed = (!brakezone && !stats.knockedOut) ? bike_controller.topSpeed : brakeSpeed;
    }

    if (my_controller)
    {
    currentSpeed = my_controller.my_currentSpeed;

    topSpeed = (!brakezone && !stats.knockedOut) ? my_controller.my_topSpeed : brakeSpeed;
    }

    So now, they move but the just spin around in a circle. This is most likely due to the fact that steering a hovercraft is like driving on ice with racing slicks on a drift car. I am currently attempting to tweak the settings, but would appreciate any tips that anyone might have as to which settings might be the most effective.
     
  17. Max1982

    Max1982

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    Hey guys, do you know how to change render texture to render material in car body in menu in RGSk v1.1.0? I would like to use render material than render texture.
     
  18. mitis

    mitis

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    You're talking about this, that's what you're going to finish, and it's been 4 months already and there's still no
     
  19. derkoi

    derkoi

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    Hmmm, I don't like the tumbleweeds that keep rolling by....

    Hope everything is ok with the developer, he seems to have gone quiet.
     
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  20. Max1982

    Max1982

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    bump
     
  21. Silveralby

    Silveralby

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    Hello guys I'm are beginner and in the process of making my game. To try I exported it for PC but when I launch the game, there are two errors in the canvas. The first, the starting grid once the race has started is empty and does not disappear. The second, when the race is over and I click on the main menu, the screen turns black but does not leave the game. Does anyone know the reason? thank's.
     
  22. Silveralby

    Silveralby

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    I'm trying to use RGSK with RCC. I wanted to ask you if you only need to configure the player car or do you need to configure the AI cars? sorry for the trivial question but I'm learning.
     
  23. Atzig

    Atzig

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    You need to configure AI and player cars. Don't forget to import the RCC integration package in RGSK.
     
  24. Atzig

    Atzig

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    Check your scene for null reference exceptions, these can and will give you problems, make sure your cars/racers have names. For the second issue, make sure the main menu scene has been added to your build settings.
     
  25. Silveralby

    Silveralby

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    Thank's Atzig.
     
  26. Silveralby

    Silveralby

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    Thanks a lot Atzig, in fact both for the car and for the menu I have not yet created, that's why the problem.
     
  27. Max1982

    Max1982

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    Hey guys

    Anyone knows how to modify menu manager that player may also sell cars?

    It should be inverse of buy I think.

    I dont believe that nobody knows that or maybe doesnt want to share with others people :(?
     
  28. AbhishekRaj

    AbhishekRaj

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    Can anyone help me in integrating RCC with RGSK? I had followed the sequences mentioned in the manual but somehow it's not working.

    I had asked this question earlier but I have not got any satisfactory response.
     
  29. Silveralby

    Silveralby

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    Does anyone know if the author of RGSK has finally done the tutorial to configure the initial menu? Thank's
     
  30. Silveralby

    Silveralby

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    In RGSK you must first enable in window > RGSK, the components for the external player and AI player. Then in the asset in "other" there is the integration for RCC to be enabled.
     
  31. Atzig

    Atzig

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    No problem!

    You could add a sell button to your canvas, add this to your MenuManager script under Vehicle Select UI (don't forget to assign it in the inspector):

    Code (CSharp):
    1. public Button sellButton;
    Then, in MenuManager under UpdateUI find the switch case State.VehicleSelect and add:

    Code (CSharp):
    1. // check if the vehicle is owned before selling
    2. if(menuVehicles[vehicleIndex].unlocked)
    3. {
    4.      sellButton.SetActive(true);
    5. }
    And in the same section:

    Code (CSharp):
    1. // give the player half the car's value and re-lock it
    2. if(sellButton)
    3. {
    4.      PlayerData.AddCurrency(menuVehicles[vehicleIndex].price / 2);
    5.      menuVehicles[vehicleIndex].unlocked = false;
    6. }
    7.  
    I haven't tested this code but it should work, if not I'll have another look at it later.
     
    Last edited: Jan 15, 2018
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  32. Atzig

    Atzig

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    What's the issue?
     
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  33. AbhishekRaj

    AbhishekRaj

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    Whenever I try to load my RCC car to the scene, the car disappears. Sometimes, it loads up correctly but the controls don't work. Basically, I want to know steps to integrate them successfully. The ReadMe file of RGSK also doesn't provide detailed instructions about this.

    Also some tips to merge the RCC and RGSK UIs will also help me.
     
  34. Max1982

    Max1982

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    Hi, did you resolve your problem? Could you share what Developer said and upload script fo others users?
     
  35. Max1982

    Max1982

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    Thank you
    I'll check this out
     
  36. Silveralby

    Silveralby

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    hi guys I created my personal racecar and the built setting reads it. I imported the menuCar demo into the hierarchy but what should I change over the cars to make it compatible to my racecar? is not there a guide to follow to do it?
     
  37. Atzig

    Atzig

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    Not sure about the car disappearing other than to make sure something is assigned to the PlayerCar slot in your race scene. Check your console for errors too, as I mentioned in a previous post null reference exceptions can cause you a lot of issues. Make sure your controls are set correctly under Tools-> BoneCracker Games->Realistic Car Controller->Edit RCC Settings. If it's set to Mobile, your keyboard won't work and vice versa. Next time it loads up correctly but the controls don't work, pause it and check the canControl bool on your car, if it's false, it won't work. Other than that, there's not a lot I can tell you without looking at the scene itself. If you want to build a repro scene and send it to me, I'll take a look at it.

    As for merging the UI's you should be able to drop the RCC canvas prefab into your race scene and copy/paste/position the elements you want into your RGSK UI. Or you can simply use both canvases. As long as your car is configured correctly, RCC's UI will work.

    All you need to do is place your car prefab under the Menu_Vehicles game object, then assign your car prefab to the MenuManager->Vehicle Settings->Menu Vehicles, you'll see "Lotus Sport 1", unfold that and you'll see a vehicle field, drag and drop your prefab there.
     
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  38. Silveralby

    Silveralby

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    Hello Atzig excuses the constant questions but I'm one step away from finishing. I followed your instructions for the CarMenu, I tried the race and everything seems ok. The problem is always at the end of the race, when I click on the main menu, black screen but don't exit to the game. I get the error: "Scene 'Menu could not be loaded because it has not been added to the build or the AssetBundle has not been loaded."
    But both the menu scene and the race scene are present in the built setting. I'm going crazy :(
     
    Last edited: Jan 17, 2018
  39. Felicityinc

    Felicityinc

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    Hey ,
    I think your RaceUI don't have the correct name for the Menu Scene.It is by default "Menu" so change it to whatever you have named the menu scene.
    Maybe this can fix your issue.
    It is under " SceneRef " in RaceUI script.
    Best of luck!
     
    Last edited: Jan 17, 2018
  40. Silveralby

    Silveralby

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    Great Felicityinc you've hit the problem. Actually in scene ref the name of the menu was not there. I entered it and now the race ends regularly. Thank's a lot
     
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  41. Atzig

    Atzig

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    Started working on a new UI / championships for RGSK yesterday, thought I'd show you my progress. The editor is very basic at the moment, UI is giving more of a headache than I thought it would. Anyway, check it out and I'll keep you guys posted on my progress.
     

    Attached Files:

  42. AbhishekRaj

    AbhishekRaj

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    Thanks a lot buddy for your support. Really appreciate it.

    I will surely update here about the outcome.

    Thanks once again
     
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  43. Cleuton-Albuquerque

    Cleuton-Albuquerque

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    Friend share your knowledge, please, because we need this mode of championship, success always.

    Big hug.
     
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  44. Silveralby

    Silveralby

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    Hi guys, I want to ask you about the name of the player. I saw that in the setting panel of the game menu, you can change the player's name, as well as the volume. I do not know why but does not memorize the name in the game, surely I have to change some parameters. I followed the instructions on the pdf but do not believe it is the same topic.
     
  45. Atzig

    Atzig

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    Once I get it working, I'll post it here. I don't know when that will be though.
     
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  46. Cleuton-Albuquerque

    Cleuton-Albuquerque

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    Thanks for listening
     
  47. autobotlongarm

    autobotlongarm

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    Is there a way to make selected paint for certain cars?
     
  48. riothedev

    riothedev

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    Can This work with a xbox 360 game pad?
     
  49. Atzig

    Atzig

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    Just a small update about the championships stuff I'm working on. The previous set up I had was extremely tedious, so rather than using arrays and having you re-enter a bunch of info, the script will now grab info from your already created menu tracks and you'll simply be able to cycle through your tracks in the editor (see the image) . Obviously this is a WIP and is still very buggy. But once I get the bugs worked out with the editor, all that's really left is creating a point system, getting a UI together and making sure RGSK is working with it.
     

    Attached Files:

  50. Silveralby

    Silveralby

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    hi guys, I can not solve with the starting grid. I created a scene using the demo as a reference, the cars run on the track normally. At the start, however, the starting grid is empty. what's missing that I have to add? thanks to those who want to respond to a passionate beginner.
    Cattura.JPG