Hey, @StevenWendel! Thanks for the interest! There's no reason I can think of that NodeMap shouldn't work in 5.6. I just went with 2017.1 because it was the version I was currently on, and maintaining multiple installs of Unity has always been, in my opinion, annoying. Kinda makes me hate the way Unity handles version stuff for the Asset Store... In my perfect world, the asset package would be scanned for API methods, shaders, or included built-in classes to determine the minimum compatible version. Anyway, something about your username is sticking out in my mind as being someone I'm a fan of, so I'll download 5.6 and try doing an export to get that need met for you! If I haven't posted back here by tomorrow afternoon, harass me again as a reminder. - - - To everyone else, I haven't forgotten about this asset or the updates I mentioned! Things have been pretty busy the last 2 months with the new little guy. He's really good, but it's just crazy how much a second child seems to change the situation enough to sap all your energy away. But we're starting to find our rhythm again, and I'll be able to put some time in again nights where I don't pass out too early. Performance / bugs get priority, and then it'll be getting that line-renderer option added. Additionally, thanks to everyone who's purchased so far! It's not enough to quit my day job yet, but we've got enough for some diapers, anyway! Edit: Nevermind, Steven, that was easier than I thought it'd be... Got 5.6 installed and managed to bring the project up with it okay. Had some weird lightmap-related errors, and a single editor crash, but the demo scene ran perfectly afterwards. Uploaded and submitted for review. I'll let you know once it's approved and available!