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⚡️ RELEASED ⚡️ Universal Shooter Kit: FPS, TPS, TDS

Discussion in 'Assets and Asset Store' started by VadimGerc, Dec 11, 2018.

  1. sjm-tech

    sjm-tech

    Joined:
    Sep 23, 2010
    Posts:
    733
    Hey VadimGerc,
    This kit is very promising!

    I just wonder why all the demo configurations are scaled up.
    All the props, weapons and character included are enlarged.
    It would be easier to have everything on a normal scale for quick replacement of objects and characters.

    Wishlist:
    - VR Integation (already in your roadmap)
    - A renew of the demo scene, in particular the fps controls, are a bit slow and a little unresponsive.
    - Moving platform support
    - Ladder / climb system
    - Automatic crouching system.
     
  2. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    258
    Hi, thanks :)

    We know about this issue and we'll remake the demo scene in one of the next updates.

    I'll tell you something, in the next big update we'll add the automatic crouching system too ;)
     
    sjm-tech likes this.
  3. NvidiaNUKE

    NvidiaNUKE

    Joined:
    Apr 3, 2018
    Posts:
    2
    Hi, VadimGerc
    I've purchased this kit recently. Amazing job I must say.
    I sent an email 1 week ago asking for some help but got no reply. Can you please check your inbox?

    I noticed that under top down mode, the demo looks a little different from most TDS I’ve seen. It would be great if you can add some options under TD mode to make these work.
    1. The camera’s rotation be fixed, at least its y axis. Otherwise it would be too dizzying as whole scene spines.
    2. Unlock the crosshair and cursor, so players can aim more accurately.
    And are you considering adding minimap in the future updates?

    Thanks for your time.
     
  4. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    258
    Hello, thank you so much! :)

    Oh, it's strange because we answer all emails.
    I've just checked our inbox but not found your letter... Please resend (not write again) your email so that we can find it.

    In the TD view camera doesn't rotate in the y-axis. Can you tell me more, what do you mean?

    [Edited]
    I've understood what you mean. Yes, we must fix that, you're right.

    Do you mean the crosshair position offset or you mean a mode when the camera is locked and the crosshair is unlocked and the player moves it to aim?

    Hm, I think we can do that ;)
     
    Last edited: Oct 27, 2019
  5. NvidiaNUKE

    NvidiaNUKE

    Joined:
    Apr 3, 2018
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    Wow, thanks for the quick reply. I've forwarded the email.
    Exactly. I believe you must know Alien Swarm, CS2D and many other TDS. In these games, the camera's rotation is locked to like (90,0,0) degree, and the player moves the crosshair freely to aim. I wonder whether you can add this "fixed-camera" mode.
     
  6. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    258
    Oh, I've found your email in the Spam folder, it happens the first time, I'm so sorry :(

    A little more work is needed to add this feature. But yesterday another buyer asked me about that... So I'm happy to tell you that we'll add it in the next big update :D
     
  7. anakein

    anakein

    Joined:
    Mar 10, 2019
    Posts:
    22
    sorry i don´t understand. if you want to sell say me. but now you can not say me "ONE OF THE NEXT UPDATES". this is 2022, 2029, other year?.

    you say me, new ai system and later VR.
     
  8. VadimGerc

    VadimGerc

    Joined:
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    The new AI system and a lot of features under development, so how can we create the VR mode before? o_O

    Haha, I think it'll be released in 2020.
     
    Last edited: Nov 2, 2019
  9. JMyerscough

    JMyerscough

    Joined:
    Jul 12, 2012
    Posts:
    117
    I've sort of asked this before, in regards to the inventory system. You mentioned there are plans for some RPG features. Level, xp, etc. Any plans for a more modern RPG inventory (borderlands, destiny), and quests? That, or Inventory Pro/Quest System Pro since they're open-source? The inventory is pretty much the only deal breaker for me right now.
     
  10. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
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    Hello!

    So sorry, we aren’t going to create the quests or pro inventory system in the near feature. We’re going to add more shooter elements and also the vr mode.
    But I think we can help you with the integration of the Inventory Pro/Quest System Pro if you need ;)
     
  11. Hezekiel112

    Hezekiel112

    Joined:
    Nov 20, 2019
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    47
    Hello !, are you going to add inspecting the weapon in the next update ?;)
     
  12. VadimGerc

    VadimGerc

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    Do you mean inspecting the weapon in idle state during the game or inspecting in the menu?
     
    Hezekiel112 likes this.
  13. Hezekiel112

    Hezekiel112

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    Nov 20, 2019
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    in idle state
     
  14. VadimGerc

    VadimGerc

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    Apr 19, 2016
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    Hm, we'll think about that ;)
     
  15. VadimGerc

    VadimGerc

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    If you want to use any post process component with the kit, you should add it on the character’s camera, I think it’s the best way.

    Hope I understand you correctly o_O
     
  16. Black_Raptor

    Black_Raptor

    Joined:
    Nov 3, 2014
    Posts:
    181
    Hi !

    I got this error :
    ArgumentException: Input Axis Gamepad 7th axis is not setup.
    but i dont know what input i have to add
     
  17. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    258
    Hi,

    Can you send me a screenshot with the error?

    And please tell me more, when have you got this issue?
     
    Last edited: Nov 25, 2019
  18. Black_Raptor

    Black_Raptor

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    Nov 3, 2014
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    181

    I fix my problem just reimport all your asset ( I import your first and mine after that's broke the input.asset )
     
    Last edited: Nov 25, 2019
  19. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    258
    I think you’ve not imported the input settings for our kit. Please try to reinstall the asset from the store and make sure that you select all project settings.
     
  20. ahmet28

    ahmet28

    Joined:
    Oct 11, 2015
    Posts:
    13
    Hi
    Can you add little map, and add weapon accessories, game modes. buddy good job.
     
  21. Black_Raptor

    Black_Raptor

    Joined:
    Nov 3, 2014
    Posts:
    181
    Yes that's right. Last question how can i change the animation ? Because they dont match to my character he's mecanim rigged but not at 100% i have specific animation for each of my weapon, is it possible to set up that ?

    And how to fix that's ? My weapon shoot on the right way, but i look and aim to the left my character stay in his previous position, the character is not enough reactiv to follow the aim side ...
     
    Last edited: Nov 26, 2019
  22. VadimGerc

    VadimGerc

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    Apr 19, 2016
    Posts:
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    I'm sorry to keep you waiting, we've not received a notification about forum post :(

    Have you adjusted your character right? Please read the documentation or see the video tutorial about the adjustment system (and don't forget about the red and blue axes). If the problem will appear after that, let me know and we'll figure it out.

    You can change weapon animations in one step, just set them in the WeaponController script (here is some info about that)
    If this method isn't suited for you, let me know too, and we'll figure something out ;)
     
    Last edited: Nov 26, 2019
  23. VadimGerc

    VadimGerc

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    Apr 19, 2016
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    Hi,
    I'm sorry for the long response time :(

    Thank you! :)

    Of course, we'll add it in one of the next updates.

    We're going to add in-game weapon customization (like different scopes, silencers, etc.) until the end of the year.
     
  24. Black_Raptor

    Black_Raptor

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    Nov 3, 2014
    Posts:
    181
    Yes i set up my character right, i have this problem with the demo scene too the character is not enough responsive also when you start walking you have an delay between the input press and when he start to move, same when you aim you have a delay between the aim cross hair position and the character rotation.

    I setup my animation on the weapon but that's not work for me he still play the basic animation
     
  25. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
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    You can use the "Fast and Accurate" movement type (change it in the Controller script)



    You set up your animations on the weapon, but it still uses our animations, am I right?
     
  26. Black_Raptor

    Black_Raptor

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    Nov 3, 2014
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    Fast an d accurate work perfectly thanks !

    Yes that's right
     
    Last edited: Nov 26, 2019
  27. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    258
    Hm, it's strange...
    Can you send us your project by email (for example, link to Google Drive)? We'll check it and try to find the issue. I think it's the best and fastest way to help you.

    Our e-mail: gercstudio@gmail.com
     
  28. mentolatux

    mentolatux

    Joined:
    Nov 2, 2014
    Posts:
    240
    multiplayer error when create room
    cheap and nice but it have much bugs need to fix from first look, when will release next update ?
     

    Attached Files:

    Last edited: Nov 26, 2019
  29. VadimGerc

    VadimGerc

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    Apr 19, 2016
    Posts:
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    Oh, so sorry about that. You should select (take turns) the characters' prefabs in the Project window (and the Inspector window must be active too) to load animator controllers. Nothing more, just click on each character...

     
  30. naimabbassi

    naimabbassi

    Joined:
    Feb 21, 2017
    Posts:
    11
    hello i have many error in input system and layer and the most problem is on weapon is very big when i adjust this
    i have v1.4.1
     
  31. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    258
    Hi,

    How can I help you, if your message is unclear?o_O Ok, I'll try to do that...

    First of all, you should update the kit to the latest version (1.4.2).

    To change the size of a weapon you should change the Scale Factor on the weapon model (but it's not a problem with our kit, btw)


    Also, you've reported about the input bug on the YouTube channel... under the video about the pickup system... ok, if you read the message below, you'll fix that ;)

     
    Last edited: Nov 26, 2019
  32. naimabbassi

    naimabbassi

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    Feb 21, 2017
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    i got some error like this how to resolve it
     

    Attached Files:

  33. VadimGerc

    VadimGerc

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    Apr 19, 2016
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    As I wrote above, read the message below to solve your issue
     
    Last edited: Nov 26, 2019
  34. naimabbassi

    naimabbassi

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    Feb 21, 2017
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    all right
     
  35. naimabbassi

    naimabbassi

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    see this
     

    Attached Files:

  36. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    258
     
  37. Meena_Fari

    Meena_Fari

    Joined:
    Mar 27, 2016
    Posts:
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    I am getting these errors why? :( and I had import CrossPlatformInput from standard assets
    platform is android, in your demo scene
    upload_2019-11-27_13-15-36.png
     
  38. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
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    This's not required, we use own input system.

    I think that's the same issue. You must import all Project Settings.
     
  39. Meena_Fari

    Meena_Fari

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    Mar 27, 2016
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    I dont find any project settings in package.. :(
     
  40. VadimGerc

    VadimGerc

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    Apr 19, 2016
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    When you import the asset from the Asset Store, you can find the project settings at the bottom of the import menu.

    Screenshot 2019-11-27 at 12.25.12.png
     
  41. naimabbassi

    naimabbassi

    Joined:
    Feb 21, 2017
    Posts:
    11
    is not found same problem with me too and also about the layer name error and about walk animation it's not normal when in TPS camera view its just walk with little jump it's like when someone is drink
     
  42. VadimGerc

    VadimGerc

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    Apr 19, 2016
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    Please send your email address or email us (gercstudio@gmail.com), so we can help you.
     
  43. naimabbassi

    naimabbassi

    Joined:
    Feb 21, 2017
    Posts:
    11
    i will send you an email with a video my email is (abbassi928@gmail.com)
    i don't find any of project setting you talking about only input.assest
     

    Attached Files:

    Last edited: Nov 27, 2019
  44. VadimGerc

    VadimGerc

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    Apr 19, 2016
    Posts:
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    You're not importing the kit from the Asset Store, am I right?
    Can I see your invoice number?
     
  45. naimabbassi

    naimabbassi

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    Feb 21, 2017
    Posts:
    11
    My country Not Allowed To buy Anything it's Not Have Paypal ,That's My Friend send it to me
     
  46. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
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    Ok, maybe it's true... But in any case, I can't help you, sorry.
    You won't solve the issue with project settings, because they are only in the Asset Store.
     
  47. ahmet28

    ahmet28

    Joined:
    Oct 11, 2015
    Posts:
    13
    hi

    Assets/Universal Shooter Kit/Photon Multiplayer/Scripts/Lobby.cs(366,39): error CS0200: Property or indexer `Photon.Realtime.RoomInfo.PlayerCount' cannot be assigned to (it is read-only)
     
  48. VadimGerc

    VadimGerc

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    Apr 19, 2016
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    Hi,
    When does this error appear?
     
  49. indra-p

    indra-p

    Joined:
    Mar 12, 2013
    Posts:
    38
    I just purchased this kit yesterday.. very good.. i have some question
    Is is possible to add a new set of animations? I mean i want to have one character with female animation.
     
  50. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
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    Hello,
    Yes, it's possible. If you need, we can create a small manual for you ;)