Asset Store | Roadmap | Documentation | Video Tutorials This asset is designed for creating shooter games of any complexity. With the universal character and camera, you can make first-person, third-person, and top-down games - switch between views right during the game! The universal systems – weapons, enemies, character, cameras, etc. – enable you to add new components to the game in just one step. This asset is specially designed in such a way that interaction with it is as simple as possible, thereby significantly reducing the time you need to develop your games. For example, you can add a weapon or create a character in less than one minute: As well as you can easily adjust the position of the hands using IK: Generally, this kit has everything you need to create a shooter game. It also contains ready multiplayer, supports most of the current platforms, such as Android, iOS, macOS, Windows, Web, PS4, Xbox One and comes with gamepad support. To learn more, see the feature list, below. Because of its usability, anyone with any level of knowledge in Unity and programming can work with it. The detailed documentation and video tutorials help you to explore all the elements quickly. If you have any questions or you're faced with a problem when developing your project, please don't hesitate to contact us via e-mail: firstname.lastname@example.org. Main features: ⭐️ Universal Character and Camera controllers. The character uses Root Motion animations with various states. The camera has the TP, FP and TD views. Use all of them or only one, the choice is yours. ⭐️ Universal weapon system. It contains IK (hands, elbows, fingers), fire and missile attack, physics shooting, melee attack, grenades, reloading system, aiming (adjust using IK), scopes, pickup, drop, and more. Missile attack Physics shooting Flamethrower attack Melee attacks Grenade launcher A few attacks in one weapon Aim (with different scope types) Grenades ⭐️ Walls detection The character reacts to the walls and removes his hands. You can also adjust this using IK. ⭐️ A few characters in a single-player game. Switch between them during the game. ⭐️ Inventory system. q It contains a weapon wheel, slots for first aid kits and ammo, and easy UI customization. Also, you can sort and group objects as you like, and add several types of weapons to one slot. ⭐️ Pickup/drop systems. You can pick up (2 types - with Collider or Raycast) and throw away weapons, use first aid kits and ammunition. ⭐️ Full body IK. Feet react to obstacles. And you can adjust the position and rotation of hands, elbows, and fingers for each weapon. ⭐️ Unarmed mode. Use your characters without weapons. You can pick them up during the game. ⭐️ Character and weapon creation windows. Transform your model to game ready character with weapons in less than a minute. ⭐️ Photon Multiplayer 2 game modes - Deathmatch, Cooperative; Lobby, Enemies, Character/Level selection, Matchmaking, Rating System, Easily customizable UI, PickUp, Camera view selection... And all features of the main project in the network. ⭐️ AI for different types of enemies (robot and humanoid). It contains various weapons and attack types (fire, missiles, bullets, melee), movement through waypoints, obstacle avoidance and more. ⭐️ Mobile version. Absolutely everything that is in the main version works on mobile devices. In the editor, you can easily switch between mobile and desktop versions. ⭐️ As well as many other features: Surfaces system with various hits effects and step sounds. Custom input manager: supports gamepads, mobile input, and keyboard/mouse. Pack of weapons models. Audio system: you can customize different sounds (weapons, character steps, enemies, etc.) Pack of enemy models (different types of robots and zombies). If you need a demo, please email us: email@example.com and write your platform, we'll send you the build.