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V 1.3 of MXD's LightMap Manager

Discussion in 'Assets and Asset Store' started by taslaqm, Mar 30, 2011.

  1. taslaqm

    taslaqm

    Joined:
    May 31, 2010
    Posts:
    5
    Hi :)

    LightmapManager is an Editor utility that allows you from saving and loading your single\dual lightmaps with all lightmap settings associated with the selected objects and even the atlas itself, setting the size of the lightmap and even changing it for the current selected object or for all objects reducing the testing time, optimizing your scene size and allowing you to store different sets to use at the specific path of your choice, all object and atals settings are saved in an XML file format, don't waste time testing different settings while you can save them and retrieve them later as well as it giving you control over brightness with dynamic control for day\night switching, blending effect and switchable lightmaps.

    http://www.youtube.com/user/MXDTools?feature=mhum

    Check it out from Unity3D AssetStore http://u3d.as/content/mixed-dimensions/lightmap-manager/1A8
     
  2. baha

    baha

    Joined:
    Nov 2, 2009
    Posts:
    622
    this update includes bug fixes and new features:
    1- brightness controlling
    2- blending between lightmaps
    3- switching between lightmaps

    Here is the video showcasing the features of this update



    If you have it already then update it for Free and get these new features and in case you want it then check it out at the asset store Here
     
    Last edited: Mar 31, 2011
  3. taslaqm

    taslaqm

    Joined:
    May 31, 2010
    Posts:
    5
    http://www.youtube.com/user/MXDTools?feature=mhumfor

    This is a tutorial for using the tool
     
  4. pkid

    pkid

    Joined:
    Jul 10, 2009
    Posts:
    201
    Do you have any other information about Mixed Dimensions other tool, the additive level loader? You guys have a short video on that one but not much else.
     
  5. baha

    baha

    Joined:
    Nov 2, 2009
    Posts:
    622
    We are doing tutorials for all our tools, stay tuned