Search Unity

[v.1.3.4] Universal Shooter Kit: FPS, TPS, TDS

Discussion in 'Assets and Asset Store' started by VadimGerc, Dec 11, 2018.

  1. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    Asset Store | Roadmap | Documentation | Video tutorials

    This asset is designed for creating shooter games of any complexity. With the universal character and camera, you can make first-person, third-person, and top-down games - switch between views right during the game!

    The universal systems – weapons, enemies, character, cameras, etc. – enable you to add new components to the game in just one step. This asset is specially designed in such a way that interaction with it is as simple as possible, thereby significantly reducing the time you need to develop your games.

    For example, you can add a weapon or create a character in less than one minute:





    As well as you can easily adjust the position of the hands using IK:



    Generally, this kit has everything you need to create a shooter game. Also contains ready multiplayer, supports most of the current platforms, such as Android, iOS, MacOS, Windows, Web, PS4, Xbox One and comes with gamepad support. To learn more, see the feature list, below.

    Because of its usability, anyone with any level of knowledge in Unity and programming can work with it. The detailed documentation and video tutorials help you to quickly explore all the elements.


    If you have any questions or you're faced with a problem when developing your project, please don't hesitate to contact us via e-mail: gercstudio@gmail.com


    M
    ain features:

    ⭐️ Universal weapon system.
    It contains IK (hands, elbows, fingers), fire and missile attack, physics shooting, melee attack, grenades, reloading system, aiming (adjust using IK), scopes, pick up, drop, and more.
    • Missile attack

    • Physics shooting

    • Flamethrower attack

    • Aiming (with different scope types)





    • Grenades



    ⭐️ Universal character controller
    with a walk, run, crouch, and jumps.




    ⭐️ Walls detection
    The character reacts to the walls and removes his hands. You can also adjust this using IK.




    ⭐️ Universal camera
    with TP, FP and TD views.





    ⭐️ Occlusion/Collision.






    ⭐️ Inventory system.
    It contains a weapon wheel, slots for first aid kits and ammo, and easy UI customization. Also, you can sort and group objects as you like, and add several types of weapons to one slot.




    ⭐️ Pick-up/drop system.
    You can pick up (2 types - with Collider or Raycast) and throw away weapons, use first aid kits and ammunition.






    ⭐️ Full body IK.
    Feet react to obstacles. And you can adjust the position and rotation of hands, elbows, and fingers for each weapon.

    ⭐️ Unarmed mode.
    Use your characters without weapons. You can pick them up during the game.


    ⭐️ Character and weapon creation windows.
    Transform your model to game ready character in less than a minute.


    ⭐️ Photon Multiplayer
    2 game modes - DeathMatch, Cooperative; Lobby, Enemies, Character/Level selection, Matchmaking, Rating System, Easily customizable UI, PickUp, Camera view selection... And all features of the main project in the network.




    ⭐️ AI
    for different types of enemies (robot and humanoid). It contains: various weapons and attack types (fire, missiles, bullets, melee), movement through waypoints, obstacle avoidance and more.




    ⭐️ Mobile version.
    Absolutely everything that is in the main version works on mobile devices. In the editor, you can easily switch between mobile and desktop versions.


    ⭐️ As well as many other features:
    • Surfaces system with various hits effects and step sounds.
    • Custom input manager: supports gamepads, mobile input, and keyboard/mouse.
    • Pack of weapons models.
    • Audio system: you can customize different sounds (weapons, character steps, enemies, etc.)
    • Pack of enemies models (different types of robots and zombies).
    Videos about this kit:

    Weapon system:



    AI system:


    Tutorials preview:



    If you need a demo, please email us: gercstudio@gmail.com and specify your platform, we'll send you the build.
     
    Last edited: Jun 25, 2019
  2. witcher101

    witcher101

    Joined:
    Sep 9, 2015
    Posts:
    471
    No video,no web demo how are ppl supposed to know anything about this assest???
     
    biagio1 likes this.
  3. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    At the moment we are solving this issue.
    Video and demo will be available soon.
     
  4. Moody_Mek

    Moody_Mek

    Joined:
    May 22, 2014
    Posts:
    13
    good news, your old one was very nice -waiting for demo first
     
  5. VENOMOUS09

    VENOMOUS09

    Joined:
    Dec 27, 2014
    Posts:
    37
    ok, I'm going in, I'm going to buy this today , please don't let me down ;)
     
  6. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    I hope you like this kit:) If you have any questions please contact me. (gercstudio@gmail.com)
     
  7. archor

    archor

    Joined:
    Sep 18, 2015
    Posts:
    9
    Maybe a video on how to setup with another mixamo character ???
     
  8. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    We wrote about it in the documentation. But if you want, we'll make a video. Please write your e-mail for communication (or email us).
     
  9. VENOMOUS09

    VENOMOUS09

    Joined:
    Dec 27, 2014
    Posts:
    37
    please help i got two errors

    CS0115:`UnityEditor.PackageManager.UI.PopupField<T>.ExecuteDefaultAction(UnityEngine.Experimental.UIElements.EventBase)' is marked as an override but no suitable method found to override

    CS0246: The type or namespace name `BaseTextElement' could not be found. Are you missing an assembly reference?
     
  10. VENOMOUS09

    VENOMOUS09

    Joined:
    Dec 27, 2014
    Posts:
    37
    sorry never mind i fix the problem
     
  11. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    We did several demos! :D
    If you need it, write us the e-mail: gercstudio@gmail.com and specify your platform, we'll send you the demo.
     
    Last edited: Dec 28, 2018
  12. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    We present the first video about our project. More videos coming soon:)
     
  13. Reiner

    Reiner

    Joined:
    Dec 2, 2012
    Posts:
    211
    when you think multiplayer is ready for this kit?
     
  14. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    I think you can add multiplayer with other asset. If you have any problems with it, please contact us we’ll help.
     
  15. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    The second video about our kit:
     
  16. imgumby

    imgumby

    Joined:
    Nov 26, 2015
    Posts:
    122
    So...was looking at updating FPS Starter Kit - Pro and see it's deprecated and that Vadim Gerc store is closed and replaced with Gerc Studio...no more support or upgrade path to this one even....how long before that happens with this one ?....
     
  17. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    Hello, please email us and we'll resolve your issue.
     
  18. imgumby

    imgumby

    Joined:
    Nov 26, 2015
    Posts:
    122
    Hi
    Thanks..I couldn't find an email on the asset store page and don't have a twitter acct so sending you a message here.Please check you inbox when you get the chance..
    Happy New Year
     
  19. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    We wrote our email in the first forum post, in the description of the asset, and in the publisher page.;)

    I emailed you, check it out.

    And Happy New Year!
     
  20. imgumby

    imgumby

    Joined:
    Nov 26, 2015
    Posts:
    122
    Thanks so much....
     
  21. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    We made some [tutorials], watch them on our YouTube channel.


    If you need any other tutorial, email us, we will make it
     
    Last edited: Jan 2, 2019
  22. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
  23. Kats4

    Kats4

    Joined:
    Jan 12, 2013
    Posts:
    186
    upload_2019-1-9_21-39-17.png

    Hello, I'm having this error both in 2017.4 and in 2018.2
    Could you help me, please?
    Thk u.
     
  24. Kats4

    Kats4

    Joined:
    Jan 12, 2013
    Posts:
    186
  25. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    Hello!
    Import "Cross Platform Inputs" from Standard Assets is a prerequisite. We've written about it in the documentation. ;)
     
  26. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    These are some new features that will be available in the next updates:







     
    Last edited: Jan 10, 2019
  27. VENOMOUS09

    VENOMOUS09

    Joined:
    Dec 27, 2014
    Posts:
    37
    when will the next update be out
     
  28. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    Sorry, I can't say for sure, we're working on it. But perhaps the update will be released in early February.
     
  29. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    New update now in the Asset Store!

    Multiplayer, new features and many improvements!

     
  30. Reiner

    Reiner

    Joined:
    Dec 2, 2012
    Posts:
    211
    Any Video for the Multiplayer Update?
     
  31. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    Sorry, we haven’t done it yet. But I can send a demo to you.
     
  32. Reiner

    Reiner

    Joined:
    Dec 2, 2012
    Posts:
    211
    we have buy your asset :) love the simple packed with all basics we need. we will test it at this weekend

    one question .... vehicles addon plant in near future? (enter/exit car, drivin with passenger coop, shoot out driving)?
     
  33. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    Thank you very much! I appreciate it! ;)

    I think we'll do it. But I don’t know how soon.
     
  34. Reiner

    Reiner

    Joined:
    Dec 2, 2012
    Posts:
    211
    IK in this update or later?
     
  35. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    We'll add IK and new animations in the next update (in March).
     
  36. C_Occlusion

    C_Occlusion

    Joined:
    Jun 4, 2012
    Posts:
    42
    Very interested in this product for an FPS game that I have been working on for a while...Is there a save system and teleportation between levels?
     
  37. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    Hello, there isn’t the save system and teleportation between levels.
    But there are a lot of useful things for FPS games.;)
     
  38. C_Occlusion

    C_Occlusion

    Joined:
    Jun 4, 2012
    Posts:
    42
    Thanks for the quick reply....I may be able to program my own save system...I will probably buy today...A save system may be a good update in the future...
     
  39. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    Yes, it’s good idea. I think, we’ll add it in the next updates.

    If you have any questions ask us at anytime.
     
  40. C_Occlusion

    C_Occlusion

    Joined:
    Jun 4, 2012
    Posts:
    42
    Wow!...I am going to order now due to the customer service that you provide...
     
  41. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    Great, thank you! We
    appreciate that! :)
     
  42. C_Occlusion

    C_Occlusion

    Joined:
    Jun 4, 2012
    Posts:
    42
    [/URL][/IMG]

    Getting Errors in controller.cs...
     
  43. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    You should import CrossPlatformInputs from Standard Assets (we wrote about it in the documentation).
     
  44. C_Occlusion

    C_Occlusion

    Joined:
    Jun 4, 2012
    Posts:
    42
    Thank You...
     
  45. Luba

    Luba

    Joined:
    Oct 1, 2014
    Posts:
    39
    please help

    the animations do not work for my models, I have tried to change them but it gives me this result.



    help me to give you a good valuation
     
  46. Luba

    Luba

    Joined:
    Oct 1, 2014
    Posts:
    39
    and firts person camera not work :(
     
  47. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    Hello!

    Don’t worry, we’ll help you!

    Please email us (gercstudio@gmail.com) or write your email address here.
     
  48. blueFire

    blueFire

    Joined:
    Nov 27, 2010
    Posts:
    57
    This product needs an inventory system. Instead of automatically equipping a new weapon when the player picks it up add it to an inventory and let the player choose when to equip it.
     
  49. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    Hi!
    Yes, this is the necessary function. We're working on it.;)
     
  50. VadimGerc

    VadimGerc

    Joined:
    Apr 19, 2016
    Posts:
    81
    In April o_O

    ⭐️
    Characters and weapons creation window - create them in one step.

    ⭐️ Full body IK - adjusting hands, elbows, and fingers for each weapon; Feet IK.

    ⭐️ New animator system - more complex, but easier to use.


    ⭐️ Fully new animations.

    That's not all - there will be a lot of cool features in the update.

    Soon.


     
    Last edited: Apr 24, 2019