Hello, I've built a couple different projects using: Unity (2017.2.0p1) using under Ultimate Windows Platform & Graphics API Direct3D 11 Deploying with Visual Studio Community 2017 (15.4.4) As well as varying combinations of build configuration settings: D3D, XAML Scripting backend .NET Scripting backend IL2CPP SDK Windows 10 15063, Windows 10 16299 The projects successfully deploy to the Xbox, and I switch their app settings to "Game" The projects successfully run on the Xbox, but have poor performance in all but the most empty of scenes. In project A for example, 1GB of RAM is used and <10% of any single CPU core, and <10% of any GPU Yet FPS is consistently <20, and often <10 In project B for example, 412 MB of RAM is used and <10% of any single CPU core <5% of any GPU with occasional spikes of ~15-20% Yet FPS variably ranges from 1-40. When ran on my local machine (Windows 10, 16299) either project runs at 60fps when building for UWP and for PC platform environments. Is there a way to ensure that the hardware is being utilized, because the requirements for my projects are well below the established (https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/system-resource-allocation). Are there any known issues for UWP deployment on Xbox? Thanks for reading.