Hello everyone, I currently have a project running Universal 10 built with the .NET scripting backend. Now I want to port the project to use IL2CPP, but my plugins will not compile. I am using plugins for logging in to Facebook and doing In App Purchases, but none of these will compile when switching to IL2CPP. Quoting the Unity manual: Unlike .NET scripting backend, IL2CPP scripting backend does not support managed plugins targeting .NET 4.5 or any of Windows Runtime APIs. All managed plugins must be targeting .NET 3.5 or equivalent API. Would this mean that there currently is no way of using Windows Phone 10 API when building apps to compile with IL2CPP? If correct, how are we supposed to implement In App Purchases? Or simple stuff like getting the battery percentage of the phone? Any help/input much appreciated.