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UWP Package -> Mandatory & Optional Icons

Discussion in 'Windows' started by PeachyPixels, May 7, 2021.

  1. PeachyPixels

    PeachyPixels

    Joined:
    Feb 17, 2018
    Posts:
    711
    Hello!

    So when building a UWP app, the following icon sets are available...

    Store Logo (5 scales)
    Square 44x44 Logo (10 scales)
    Square 71x71Logo (5 scales)
    Square 150x150 Logo (5 scales)
    Square 310x310 Logo (5 scales)
    Wide 310x150 Logo (5 scales)

    I'm just wondering...

    a) Which sets are considered mandatory and optional (if at all)
    b) Within the sets, which scales are mandatory or is it only the largest (with the OS scaling down automatically)

    I've read through the Unity docs and searched various forums, but can't seem to find anything explaining these settings in more detail.

    Any help would be much appreciated.
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    Hey,

    You need to replace all the default ones that Unity includes if you don't have them set in player settings. I can't remember them off the top of my head, but if you build an empty Unity project to UWP, they will be the ones copied to the VS project.
     
  3. PeachyPixels

    PeachyPixels

    Joined:
    Feb 17, 2018
    Posts:
    711
    Thanks @Tautvydas-Zilys

    On an empty project the actual icon fields themselves are all set to none.

    Do you mean the warning indicators shown on a blank project? (see attached image)

    So those are the minimum that Windows requires?
     

    Attached Files:

  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    If you don't set any of them up and build the project, Unity will create placeholder images in the build. Those placeholder images are the ones that are minimally required to ship.
     
    PeachyPixels likes this.