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UWP - on XboxOne with BlendShapes not working

Discussion in 'Windows' started by SniperED007, Jun 3, 2019.

  1. SniperED007

    SniperED007

    Joined:
    Sep 29, 2013
    Posts:
    345
    Unity 2019.1.4f1
    - If you use BlendShapes with a SkinnedMeshRenderer and have the values set to anything else besides 0 the mesh completely disappears on Xbox One builds. (Local builds work fine)
     
  2. Mullan7

    Mullan7

    Joined:
    May 23, 2013
    Posts:
    79
    I have this problem too. Quick workaround is to switch to DX12 where it works fine
     
  3. SniperED007

    SniperED007

    Joined:
    Sep 29, 2013
    Posts:
    345
    Thanks! That solved it. Noticed the same issue with Android as well.
     
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,646
    Can we have a bug report on this?
     
  5. SniperED007

    SniperED007

    Joined:
    Sep 29, 2013
    Posts:
    345
    You welcome to log it.
     
  6. Mullan7

    Mullan7

    Joined:
    May 23, 2013
    Posts:
    79
    Submitted a report
     
    SniperED007 likes this.
  7. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,646