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UWP Debugging symbols for 'Assembly-CSharp' missing from build?

Discussion in 'Windows' started by KingKubes, Sep 26, 2019.

  1. KingKubes

    KingKubes

    Joined:
    Jul 13, 2018
    Posts:
    7
    I have built my project for UWP with everything in debug mode with 'Script Debugging' enabled.

    When I have the application launch from Visual Studio it loads symbols, but 'Assembly-CSharp' is nowhere to be found so I am unable to use managed debugging.

    Curious if anyone else has run into this issue!

    Thank you for any help, let me know if you notice that I am missing any important information.

    • Using Unity 2019.2.6f1 and Visual Studio 2019
    • I have tried with the debugger attached automatically on start, as well as manually, and with a separate instance of Visual Studio.
    • I have tried all Debug modes available in VS (Native and all managed modes)
     
    Last edited: Sep 26, 2019
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    6,531
    Which Unity version are you on and how are you attaching the debugger?
     
  3. KingKubes

    KingKubes

    Joined:
    Jul 13, 2018
    Posts:
    7
    Edited, thank you.
    I wrote that too quick.
     
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    6,531
  5. KingKubes

    KingKubes

    Joined:
    Jul 13, 2018
    Posts:
    7
    OK, that's good to know!

    Unfortunately though, it has not been showing there. I can see my editor and standalone builds, but not UWP.
     
  6. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    6,531
    For UWP, you also need to enable internet capablities (internetClientServer and privateNetworks). Can you try doing that and see if it starts working?
     
  7. KingKubes

    KingKubes

    Joined:
    Jul 13, 2018
    Posts:
    7
    I have that enabled as well. Thank you, though.
     
  8. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    6,531
    Are you able to attach Unity profiler to the build? It uses the same connection model. Could you also paste player log contents here?
     
  9. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    6,531
  10. KingKubes

    KingKubes

    Joined:
    Jul 13, 2018
    Posts:
    7
    No, the build does not show for some reason.

    I've read the MSDN guide by the way. Thank you for helping by the way!

    Player log:
    Mono path[0] = 'C:/Unity Hub Projects/Tactics Rererebuild/Builds/UWP/SaveUnityObjectsTest9/build/bin/Tactics Rererebuild_Data/Managed'
    Mono config path = 'C:/Unity Hub Projects/Tactics Rererebuild/Builds/UWP/SaveUnityObjectsTest9/build/bin/x64/Debug/MonoBleedingEdge/etc'
    PlayerConnection initialized from C:/Unity Hub Projects/Tactics Rererebuild/Builds/UWP/SaveUnityObjectsTest9/build/bin/Tactics Rererebuild_Data (debug = 0)
    PlayerConnection initialized network socket : 0.0.0.0 55464
    Multi-casting "[IP] 172.17.144.17 [Port] 55464 [Flags] 3 [Guid] 1934138658 [EditorId] 2426851780 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-U292G8Q) [Debug] 1 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
    Waiting for connection from host on [0.0.0.0:55464]...
    PlayerConnection accepted from [192.168.1.123] handle:0x3f4
    Started listening to [0.0.0.0:55464]
    Starting managed debugger on port 56658
    Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56658
    PlayerConnection already initialized - listening to [0.0.0.0:55464]
    Initialize engine version: 2019.2.6f1 (fe82a0e88406)
    [XR] Discovering subsystems at path C:/Unity Hub Projects/Tactics Rererebuild/Builds/UWP/SaveUnityObjectsTest9/build/bin/Tactics Rererebuild_Data/UnitySubsystems
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:
    VRAM: 8088 MB
    Driver: 26.21.14.3630
    Begin MonoManager ReloadAssembly
    - Completed reload, in 0.203 seconds
    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    Serialization depth limit 7 exceeded at 'GenericHierarchyBase`1.typeCheck'. There may be an object composition cycle in one or more of your serialized classes.

    Serialization hierarchy:
    8: GenericHierarchyBase`1.typeCheck

    (Filename: C:\buildslave\unity\build\Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 128)

    MAKE SURE TO CREATE INSTANCE SINCE SETTING SPAWN ZONE, MAYBE SEPARATE SPAWN ZONE
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    EnemySquadSpawnData:InitializeSquad(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:51)
    EnemySquadSpawnData:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:44)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/EnemySquadSpawnData.cs Line: 51)

    1 Enemy squad spawners initialized in total
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    EnemySquadSpawnData:InitializeSquad(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:75)
    EnemySquadSpawnData:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:44)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/EnemySquadSpawnData.cs Line: 75)

    UnloadTime: 0.666500 ms
    AddToAsyncQueue
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AddToAsyncQueue(AsyncOperationHandle) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:120)
    AddressableAssetReferences:AsyncCoroutine(AssetLabelReference, ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:103)
    AddressableAssetReferences:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:36)
    AddressableAssetsCache:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetsCache.cs:45)
    SaveLoad:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:143)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 120)

    AddToAsyncQueue
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AddToAsyncQueue(AsyncOperationHandle) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:120)
    AddressableAssetReferences:AsyncCoroutine(AssetLabelReference, ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:103)
    AddressableAssetReferences:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:36)
    AddressableAssetsCache:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetsCache.cs:45)
    SaveLoad:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:143)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 120)

    AddToAsyncQueue
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AddToAsyncQueue(AsyncOperationHandle) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:120)
    AddressableAssetReferences:AsyncCoroutine(AssetLabelReference, ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:103)
    AddressableAssetReferences:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:36)
    AddressableAssetsCache:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetsCache.cs:45)
    SaveLoad:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:143)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 120)

    AddToAsyncQueue
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AddToAsyncQueue(AsyncOperationHandle) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:120)
    AddressableAssetReferences:AsyncCoroutine(AssetLabelReference, ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:103)
    AddressableAssetReferences:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:36)
    AddressableAssetsCache:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetsCache.cs:45)
    SaveLoad:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:143)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 120)

    SaveLoad waiting on 'Async' laod 0% complete: 0 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91)
    SaveLoad:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:145)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    Setting up 8 worker threads for Enlighten.
    Thread -> id: 4c54 -> priority: 1
    Thread -> id: 58b4 -> priority: 1
    Thread -> id: 2138 -> priority: 1
    Thread -> id: 17fc -> priority: 1
    Thread -> id: 3244 -> priority: 1
    Thread -> id: 5b78 -> priority: 1
    Thread -> id: 57d0 -> priority: 1
    Thread -> id: 5608 -> priority: 1
    SaveLoad waiting on 'Async' laod 1% complete: 0 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 1% complete: 0 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 1% complete: 0 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 1% complete: 0 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 1% complete: 0 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 1% complete: 0 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 1% complete: 0 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 1% complete: 0 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 1% complete: 0 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 1% complete: 0 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 1% complete: 0 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 20.8% complete: 1 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 40.6% complete: 2 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 40.6% complete: 2 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 40.6% complete: 2 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 40.6% complete: 2 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    MAKE SURE TO CREATE INSTANCE SINCE SETTING SPAWN ZONE, MAYBE SEPARATE SPAWN ZONE
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    EnemySquadSpawnData:InitializeSquad(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:51)
    EnemySquadSpawnData:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:44)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/EnemySquadSpawnData.cs Line: 51)

    1 Enemy squad spawners initialized in total
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    EnemySquadSpawnData:InitializeSquad(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:75)
    EnemySquadSpawnData:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:44)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/EnemySquadSpawnData.cs Line: 75)

    SaveLoad waiting on 'Async' laod 40.6% complete: 2 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 40.6% complete: 2 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 40.6% complete: 2 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 40.6% complete: 2 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 40.6% complete: 2 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 40.6% complete: 2 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 40.6% complete: 2 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 40.6% complete: 2 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 40.6% complete: 2 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 40.6% complete: 2 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 40.6% complete: 2 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 40.6% complete: 2 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    SaveLoad waiting on 'Async' laod 40.6% complete: 2 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
    SaveLoad waiting on 'Async' laod 40.6% complete: 2 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 40.6% complete: 2 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 40.6% complete: 2 of 5
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    view awake
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:Log(Object, Object)
    RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)

    multiple instances of ObjectStatsUIinstanceLeft on ObjectStatsUISelectedLeft, and AttackTargetStatsUI
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:LogFormat(LogType, String, Object[])
    UnityEngine.Debug:LogWarningFormat(String, Object[])
    ObjectStatsUI:SetInstance() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\UI\ObjectStatsUI.cs:69)
    ObjectStatsUI:AwakeAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\UI\ObjectStatsUI.cs:40)
    UIObjectRoot:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\UIObjectRoot.cs:52)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/UI/ObjectStatsUI.cs Line: 69)

    Init Kubes.Tactics.Match.MatchPhaseComposite+HighlightTiles with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__0(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchCommandFork with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:510)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__1(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 510)

    Init Kubes.Tactics.Match.MatchPhaseComposite+TileIsHighlighted with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:513)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__1(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+MoveActiveCharacterToTile with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:514)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__1(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+SelectTileDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:515)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__1(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+SelectDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__2(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+HighlightTiles with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__5(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhases+TriggerNextPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__6(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

    Init Kubes.Tactics.Match.MatchPhases+TriggerNextPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__6(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

    Init Kubes.Tactics.Match.MatchPhaseComposite+SelectTileDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__1(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+SelectDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__2(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+EndTurn with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__6(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

    Init Kubes.Tactics.Match.MatchPhaseComposite+MeasureTilesFromCurrentTurnCharacter with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__0(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+HighlightTiles with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__0(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchCommandFork with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:510)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__1(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 510)

    Init Kubes.Tactics.Match.MatchPhaseComposite+TileIsHighlighted with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:513)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__1(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+SelectDestructibleAttackTargetTile with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:514)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__1(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+SelectTileDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:515)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__1(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchCommandFork with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:510)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__2(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 510)

    Init Kubes.Tactics.Match.MatchPhaseComposite+TileIsHighlighted with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:513)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__2(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+SelectDestructibleAttackTargetTile with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:514)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__2(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+SelectDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:515)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__2(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+CancelAttackPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__4(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:104)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:104)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+HighlightTiles with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__5(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+TriggerBeginPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__6(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

    Init Kubes.Tactics.Match.MatchPhaseComposite+MeasureTilesFromCurrentTurnCharacter with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__0(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+HideCharacterActionsUI with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__0(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+AIPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__0(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

    Init Kubes.Tactics.Match.MatchPhaseComposite+MeasureTilesFromCurrentTurnCharacter with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__0(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+SelectTileDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__1(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+SelectDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__2(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+HideCharacterActionsUI with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__4(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:104)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:104)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhases+TriggerNextPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__6(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

    Init Kubes.Tactics.Match.MatchPhaseComposite+TriggerTileOnSpawnPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__1(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+TriggerDestructibleOnSpawnPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__2(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+TriggerForceBeginPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__5(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

    Init Kubes.Tactics.Match.PlayerSquadSpawnData+EndSpawnRotationPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__6(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

    Init Kubes.Tactics.Match.MatchPhaseComposite+HighlightTiles with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__0(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+TriggerTileOnAttackPreview with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__1(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+TriggerDestructibleOnAttackPreview with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__2(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.MatchPhaseComposite+CancelAttackPreviewPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__4(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:104)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:104)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

    Init Kubes.Tactics.Match.EmptyCommand with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__5(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

    Init Kubes.Tactics.Match.MatchPhases+TriggerNextPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__6(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

    Init Kubes.Tactics.Match.MatchPhases+TriggerNextPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
    Kubes.Tactics.Match.MatchPhaseComposite:<InitCommands>b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.<>c__DisplayClass48_0:<ForEachCommand>b__6(IEnumerable`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
    Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
    Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
    Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
    MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

    view awake
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:Log(Object, Object)
    RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)

    view awake
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:Log(Object, Object)
    RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)

    view awake
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:Log(Object, Object)
    RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
    UnityEngine.GameObject:SetActive(Boolean)
    DialogueTest:Init(RecycledRenderViews) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\DialogueTest.cs:314)
    DialogueTest:Kubes.Tactics.Match.IInitializableModule<Kubes.Tactics.Match.MatchManagerModules>.Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\DialogueTest.cs:304)
    Kubes.Tactics.Match.MatchManagerModules:<Awake>g__initModules|54_0() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerModules.cs:162)
    Kubes.Tactics.Match.MatchManagerModules:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerModules.cs:154)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)

    view awake
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:Log(Object, Object)
    RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
    UnityEngine.GameObject:SetActive(Boolean)
    DialogueTest:Init(RecycledRenderViews) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\DialogueTest.cs:314)
    DialogueTest:Kubes.Tactics.Match.IInitializableModule<Kubes.Tactics.Match.MatchManagerModules>.Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\DialogueTest.cs:304)
    Kubes.Tactics.Match.MatchManagerModules:<Awake>g__initModules|54_0() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerModules.cs:162)
    Kubes.Tactics.Match.MatchManagerModules:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerModules.cs:154)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)

    view awake
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:Log(Object, Object)
    RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)

    view awake
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:Log(Object, Object)
    RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)

    view awake
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:Log(Object, Object)
    RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)

    1
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    InputPauseModule:SetPauseValue(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\PauseModule\InputPauseModule.cs:127)
    SmoothInteruptible`1:set_Value(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:110)
    SmoothInteruptible`1:ForceCurrentValue(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:209)
    SmoothInteruptibleWithOptionalBoundsPrimitive`1:ForceBound(Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:390)
    SmoothInteruptibleWithOptionalBoundsPrimitive`1:Init() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:447)
    InputPauseModule:InitSmoothTransform(ModularInput) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\PauseModule\InputPauseModule.cs:47)
    InputPauseModule:Refresh(ModularInput) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\PauseModule\InputPauseModule.cs:31)
    ModularInput:RefreshModule(IRefreshableInputModule) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInput.cs:144)
    System.Collections.Generic.List`1:ForEach(Action`1)
    ModularInput:SetRefreshableModule(ICollection`1, List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInput.cs:216)
    ModularInput:SetPauseModules(InputPauseModule[]) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInput.cs:269)
    InputPauseModule:ApplyProperties(ModularInput) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\PauseModule\InputPauseModule.cs:140)
    <>c__DisplayClass9_0:<ApplyProperties>g__Apply|5(IModularInputContextProperties) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInputContextChange.cs:36)
    <>c__DisplayClass9_0:<ApplyProperties>g__AddOrApply|4(IModularInputContextProperties, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInputContextChange.cs:34)
    <>c__DisplayClass9_0:<ApplyProperties>b__3(InputPauseModule) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInputContextChange.cs:25)
    System.Array:ForEach(InputPauseModule[], Action`1)
    ModularInputContextChange:ApplyProperties(ModularInput) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInputContextChange.cs:25)
    ContextManager:SetInputContexts(IModularInputContextProperties[]) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\ContextManager.cs:30)
    OnSceneLoad:SetInputContext(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:53)
    OnSceneLoad:BeforeOnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:32)
    OnSceneLoad:OnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:21)
    LoadScene:OnSuccessfulSceneLoad(OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:172)
    LoadScene:OnSceneLoaded(AsyncOperationHandle`1, OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:160)
    <>c__DisplayClass4_0:<LoadSceneRoutineWithDefaultOnLoadedCallback>b__0(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:126)
    DelegateList`1:Invoke(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
    UnityEngine.ResourceManagement.ChainOperation`2:OnWrappedCompleted(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\ChainOperation.cs:44)
    DelegateList`1:Invoke(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
    UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333)
    DelegateList`1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
    UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
    MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Input/Base Scripts/PauseModule/InputPauseModule.cs Line: 127)

    1
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    InputPauseModule:SetPauseValue(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\PauseModule\InputPauseModule.cs:127)
    SmoothInteruptible`1:set_Value(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:110)
    SmoothInteruptible`1:ForceCurrentValue(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:209)
    SmoothInteruptibleWithOptionalBoundsPrimitive`1:ForceBound(Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:390)
    SmoothInteruptibleWithOptionalBoundsPrimitive`1:Init() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:447)
    InputPauseModule:InitSmoothTransform(ModularInput) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\PauseModule\InputPauseModule.cs:47)
    InputPauseModule:Refresh(ModularInput) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\PauseModule\InputPauseModule.cs:31)
    ModularInput:RefreshModule(IRefreshableInputModule) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInput.cs:144)
    System.Collections.Generic.List`1:ForEach(Action`1)
    ModularInput:ForEachRefreshable(Action`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInput.cs:150)
    ModularInput:Refresh() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInput.cs:137)
    ContextManager:RefreshInput() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\ContextManager.cs:22)
    OnSceneLoad:SetInputContext(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:55)
    OnSceneLoad:BeforeOnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:32)
    OnSceneLoad:OnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:21)
    LoadScene:OnSuccessfulSceneLoad(OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:172)
    LoadScene:OnSceneLoaded(AsyncOperationHandle`1, OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:160)
    <>c__DisplayClass4_0:<LoadSceneRoutineWithDefaultOnLoadedCallback>b__0(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:126)
    DelegateList`1:Invoke(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
    UnityEngine.ResourceManagement.ChainOperation`2:OnWrappedCompleted(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\ChainOperation.cs:44)
    DelegateList`1:Invoke(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
    UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333)
    DelegateList`1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
    UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
    MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Input/Base Scripts/PauseModule/InputPauseModule.cs Line: 127)

    Not initialized
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    ContextManager:IsInitialized() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\ContextManager.cs:43)
    ContextManager:RefreshInput() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\ContextManager.cs:23)
    OnSceneLoad:SetInputContext(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:55)
    OnSceneLoad:BeforeOnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:32)
    OnSceneLoad:OnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:21)
    LoadScene:OnSuccessfulSceneLoad(OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:172)
    LoadScene:OnSceneLoaded(AsyncOperationHandle`1, OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:160)
    <>c__DisplayClass4_0:<LoadSceneRoutineWithDefaultOnLoadedCallback>b__0(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:126)
    DelegateList`1:Invoke(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
    UnityEngine.ResourceManagement.ChainOperation`2:OnWrappedCompleted(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\ChainOperation.cs:44)
    DelegateList`1:Invoke(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
    UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333)
    DelegateList`1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
    UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
    MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Input/ContextManager.cs Line: 43)

    NO INPUT CONTEXT FOUND OnSceneLoad (OnLoadMatchMap)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    OnSceneLoad:BeforeOnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:35)
    OnSceneLoad:OnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:21)
    LoadScene:OnSuccessfulSceneLoad(OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:172)
    LoadScene:OnSceneLoaded(AsyncOperationHandle`1, OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:160)
    <>c__DisplayClass4_0:<LoadSceneRoutineWithDefaultOnLoadedCallback>b__0(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:126)
    DelegateList`1:Invoke(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
    UnityEngine.ResourceManagement.ChainOperation`2:OnWrappedCompleted(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\ChainOperation.cs:44)
    DelegateList`1:Invoke(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
    UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333)
    DelegateList`1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
    UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
    MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/SaveLoad/OnSceneLoad.cs Line: 35)

    Done1!
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    <>c__DisplayClass3_0:<Awake>b__1(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\FirstCampaignSceneLoader.cs:33)
    DelegateList`1:Invoke(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
    UnityEngine.ResourceManagement.ChainOperation`2:OnWrappedCompleted(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\ChainOperation.cs:44)
    DelegateList`1:Invoke(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
    UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333)
    DelegateList`1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
    UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
    MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/MainMenu/FirstCampaignSceneLoader.cs Line: 33)

    SaveLoad waiting on 'Async' laod 50.33333% complete: 3 of 6
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 83.33334% complete: 5 of 6
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 83.33334% complete: 5 of 6
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 83.33334% complete: 5 of 6
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 83.33334% complete: 5 of 6
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 83.33334% complete: 5 of 6
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 83.33334% complete: 5 of 6
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 83.33334% complete: 5 of 6
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 83.33334% complete: 5 of 6
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 83.33334% complete: 5 of 6
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 83.43874% complete: 5 of 6
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 83.45542% complete: 5 of 6
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 83.45655% complete: 5 of 6
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 83.46262% complete: 5 of 6
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 83.49103% complete: 5 of 6
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    SaveLoad waiting on 'Async' laod 83.49167% complete: 5 of 6
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

    NO INPUT CONTEXT FOUND OnLoad (MainMenuAdditiveOnLoad)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    OnSceneLoad:BeforeOnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:35)
    OnSceneLoad:OnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:21)
    LoadScene:OnSuccessfulSceneLoad(OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:172)
    LoadScene:OnSceneLoaded(AsyncOperationHandle`1, OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:160)
    <>c__DisplayClass4_0:<LoadSceneRoutineWithDefaultOnLoadedCallback>b__0(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:126)
    DelegateList`1:Invoke(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
    UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333)
    DelegateList`1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
    UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
    MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/SaveLoad/OnSceneLoad.cs Line: 35)

    Uploading Crash Report
    NullReferenceException: Object reference not set to an instance of an object
    at OdinSerialization.LoadUnitySerializedData (System.String savePath) [0x00000] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OdinSerialization.cs:96
    at OdinSerialization.Deserialize[T] (System.String savePath, T& objectOfT) [0x00001] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OdinSerialization.cs:33
    at Kubes.SaveData.SaveMaster.LoadFromOdinBinary[T] (System.String savePath, T& loadedObject) [0x00015] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\NewSaveLoadSystem\SaveMaster.cs:163
    at Kubes.SaveData.SaveMaster.LoadSavedProfiles () [0x0000c] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\NewSaveLoadSystem\SaveMaster.cs:115
    at Kubes.MainMenu.MainMenuRoot.Init (RootReferenceHub rootReferences) [0x00001] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\MainMenuRoot.cs:20
    at MainMenuAdditiveOnLoad.OnLoadRoutine (OnLoadReferenceHub onLoadReferenceHub) [0x00001] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\MainMenuAdditiveOnLoad.cs:15
    at OnSceneLoad.OnLoad (OnLoadReferenceHub onLoadReferenceHub) [0x00009] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:23
    at LoadScene.OnSuccessfulSceneLoad (OnLoadReferenceHub onLoadReferenceHub, System.Boolean scaledTime) [0x00001] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:172
    at LoadScene.OnSceneLoaded (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] operation, OnLoadReferenceHub onLoadReferenceHub, System.Boolean scaledTime) [0x00010] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:160
    at LoadScene+<>c__DisplayClass4_0.<LoadSceneRoutineWithDefaultOnLoadedCallback>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] op) [0x00000] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:126
    at DelegateList`1[T].Invoke (T res) [0x00038] in C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    DelegateList`1:Invoke(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:73)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
    UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333)
    DelegateList`1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
    UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
    MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/SaveLoad/OdinSerialization.cs Line: 96)

    done2!
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    <>c:<Awake>b__3_3(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\FirstCampaignSceneLoader.cs:60)
    DelegateList`1:Invoke(AsyncOperationHandle`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
    UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110)
    UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333)
    DelegateList`1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
    UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
    MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/MainMenu/FirstCampaignSceneLoader.cs Line: 60)

    All Async Loaded
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:137)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 137)

    init modularInput
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    ModularInput:Init(SaveLoad) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInput.cs:93)
    ContextManager:InitInput(SaveLoad) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\ContextManager.cs:15)
    SaveLoad:preLoadFinished() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:273)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:140)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Input/Base Scripts/ModularInput.cs Line: 93)

    NO INPUT CONTEXT FOUND OnLoad (MainMenuAdditiveOnLoad)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    OnSceneLoad:BeforeOnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:35)
    OnSceneLoad:OnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:21)
    SaveLoad:preLoadFinished() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:274)
    <WaitForAsyncLoads>d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:140)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/SaveLoad/OnSceneLoad.cs Line: 35)

    Uploading Crash Report
    NullReferenceException: Object reference not set to an instance of an object
    at OdinSerialization.LoadUnitySerializedData (System.String savePath) [0x00000] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OdinSerialization.cs:96
    at OdinSerialization.Deserialize[T] (System.String savePath, T& objectOfT) [0x00001] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OdinSerialization.cs:33
    at Kubes.SaveData.SaveMaster.LoadFromOdinBinary[T] (System.String savePath, T& loadedObject) [0x00015] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\NewSaveLoadSystem\SaveMaster.cs:163
    at Kubes.SaveData.SaveMaster.LoadSavedProfiles () [0x0000c] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\NewSaveLoadSystem\SaveMaster.cs:115
    at Kubes.MainMenu.MainMenuRoot.Init (RootReferenceHub rootReferences) [0x00001] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\MainMenuRoot.cs:20
    at MainMenuAdditiveOnLoad.OnLoadRoutine (OnLoadReferenceHub onLoadReferenceHub) [0x00001] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\MainMenuAdditiveOnLoad.cs:15
    at OnSceneLoad.OnLoad (OnLoadReferenceHub onLoadReferenceHub) [0x00009] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:23
    at SaveLoad.PreLoadFinished () [0x00037] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:274
    at AddressableAssetReferences+<WaitForAsyncLoads>d__12.MoveNext () [0x00056] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:140
    at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00028] in C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/SaveLoad/OdinSerialization.cs Line: 96)

    initializing job data dictionary, should not be done this way
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269)
    CharacterFactory:GenerateRandomBlankCharacter(Int32, List`1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
    SavablePlayerTeamStats:GenerateRandomCharacter(List`1, List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
    SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
    SavablePlayerTeamStats:InitTeamCharacters(ICollection`1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148)
    NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26)
    SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280)
    Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36)
    UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166)
    UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58)
    UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68)
    UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110)
    UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50)
    UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
    UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
    UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
    UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
    UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
    UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
    UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)

    initializing job data dictionary, should not be done this way
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269)
    CharacterFactory:GenerateRandomBlankCharacter(Int32, List`1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
    SavablePlayerTeamStats:GenerateRandomCharacter(List`1, List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
    SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
    SavablePlayerTeamStats:InitTeamCharacters(ICollection`1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148)
    NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26)
    SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280)
    Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36)
    UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166)
    UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58)
    UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68)
    UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110)
    UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50)
    UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
    UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
    UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
    UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
    UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
    UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
    UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)

    initializing job data dictionary, should not be done this way
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269)
    CharacterFactory:GenerateRandomBlankCharacter(Int32, List`1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
    SavablePlayerTeamStats:GenerateRandomCharacter(List`1, List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
    SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
    SavablePlayerTeamStats:InitTeamCharacters(ICollection`1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148)
    NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26)
    SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280)
    Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36)
    UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166)
    UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58)
    UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68)
    UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110)
    UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50)
    UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
    UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
    UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
    UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
    UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
    UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
    UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)

    initializing job data dictionary, should not be done this way
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269)
    CharacterFactory:GenerateRandomBlankCharacter(Int32, List`1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
    SavablePlayerTeamStats:GenerateRandomCharacter(List`1, List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
    SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
    SavablePlayerTeamStats:InitTeamCharacters(ICollection`1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148)
    NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26)
    SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280)
    Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36)
    UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166)
    UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58)
    UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68)
    UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110)
    UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50)
    UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
    UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
    UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
    UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
    UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
    UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
    UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)

    initializing job data dictionary, should not be done this way
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269)
    CharacterFactory:GenerateRandomBlankCharacter(Int32, List`1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
    SavablePlayerTeamStats:GenerateRandomCharacter(List`1, List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
    SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
    SavablePlayerTeamStats:InitTeamCharacters(ICollection`1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148)
    NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26)
    SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280)
    Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36)
    UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166)
    UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58)
    UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68)
    UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110)
    UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50)
    UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
    UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
    UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
    UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
    UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
    UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
    UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)

    initializing job data dictionary, should not be done this way
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269)
    CharacterFactory:GenerateRandomBlankCharacter(Int32, List`1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
    SavablePlayerTeamStats:GenerateRandomCharacter(List`1, List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
    SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
    SavablePlayerTeamStats:InitTeamCharacters(ICollection`1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148)
    NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26)
    SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280)
    Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36)
    UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166)
    UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58)
    UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68)
    UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110)
    UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50)
    UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
    UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
    UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
    UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
    UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
    UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
    UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)

    initializing job data dictionary, should not be done this way
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269)
    CharacterFactory:GenerateRandomBlankCharacter(Int32, List`1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
    SavablePlayerTeamStats:GenerateRandomCharacter(List`1, List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
    SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
    SavablePlayerTeamStats:InitTeamCharacters(ICollection`1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148)
    NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26)
    SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280)
    Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36)
    UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166)
    UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58)
    UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68)
    UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110)
    UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50)
    UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
    UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
    UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
    UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
    UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
    UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
    UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)

    initializing job data dictionary, should not be done this way
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269)
    CharacterFactory:GenerateRandomBlankCharacter(Int32, List`1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
    SavablePlayerTeamStats:GenerateRandomCharacter(List`1, List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
    SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
    SavablePlayerTeamStats:InitTeamCharacters(ICollection`1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148)
    NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26)
    SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280)
    Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36)
    UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166)
    UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58)
    UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68)
    UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110)
    UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50)
    UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
    UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
    UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
    UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
    UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
    UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
    UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)

    camera pan compelte
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.MainMenu.NewGameButton:panCameraCompleted() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:77)
    Kubes.MainMenu.<PanCameraRoutiune>d__10:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:65)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/MainMenu/NewGameButton.cs Line: 77)

    ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
    CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
    NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
    NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
    NewSquadSpawnData:InstantiateSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:107)
    NewSquadSpawnData:SpawnSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:98)
    NewSquadSpawnData:SpawnSpecificCharacters(SpecificCharacterDictionary) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:90)
    NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:145)
    NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

    NewPlayerSpawnData
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
    NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
    NewSquadSpawnData:InstantiateSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:107)
    NewSquadSpawnData:SpawnSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:98)
    NewSquadSpawnData:SpawnSpecificCharacters(SpecificCharacterDictionary) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:90)
    NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:145)
    NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

    ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
    CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
    NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
    NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
    NewSquadSpawnData:InstantiateSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:107)
    NewSquadSpawnData:SpawnSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:98)
    NewSquadSpawnData:SpawnSpecificCharacters(SpecificCharacterDictionary) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:90)
    NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:145)
    NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

    NewPlayerSpawnData
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
    NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
    NewSquadSpawnData:InstantiateSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:107)
    NewSquadSpawnData:SpawnSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:98)
    NewSquadSpawnData:SpawnSpecificCharacters(SpecificCharacterDictionary) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:90)
    NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:145)
    NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

    ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
    CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
    NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
    NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
    NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
    NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
    NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
    NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
    NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

    NewPlayerSpawnData
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
    NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
    NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
    NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
    NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
    NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
    NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

    ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
    CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
    NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
    NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
    NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
    NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
    NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
    NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
    NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

    NewPlayerSpawnData
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
    NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
    NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
    NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
    NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
    NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
    NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

    ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
    CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
    NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
    NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
    NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
    NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
    NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
    NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
    NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

    NewPlayerSpawnData
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
    NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
    NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
    NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
    NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
    NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
    NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

    ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
    CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
    NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
    NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
    NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
    NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
    NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
    NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
    NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

    NewPlayerSpawnData
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
    NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
    NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
    NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
    NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
    NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
    NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

    ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
    CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
    NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
    NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
    NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
    NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
    NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
    NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
    NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

    NewPlayerSpawnData
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
    NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
    NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
    NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
    NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
    NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
    NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

    ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
    CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
    NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
    NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
    NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
    NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
    NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
    NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
    NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

    NewPlayerSpawnData
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
    NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
    NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
    NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
    NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
    NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
    NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

    ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
    CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
    NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
    NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
    NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
    NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
    NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
    NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
    NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

    NewPlayerSpawnData
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
    NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
    NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
    NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
    NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
    NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
    NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

    ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
    CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
    NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
    NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
    NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
    NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
    NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
    NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
    NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

    NewPlayerSpawnData
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
    NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
    NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
    NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
    NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
    NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
    NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

    MAKE SURE TO CREATE INSTANCE SINCE SETTING SPAWN ZONE, MAYBE SEPARATE SPAWN ZONE
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:104)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewPlayerSpawnData.cs Line: 104)

    ADDINg squad collection NewPlayerSpawnData
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    MatchSquadCollection:AddSquad(ISquadSpawnData, ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\MatchSquadCollection.cs:58)
    Kubes.Tactics.Match.RosterInitializer:AddSquadSpawnData(MatchSquadCollection, ISquadSpawnData, ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:65)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:54)
    Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/MatchSquadCollection.cs Line: 58)

    ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
    CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
    NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
    NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
    Kubes.Cutscene.NewSpecificCharacter:Instantiate(ICharacterRoster) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacters\NewSpecificCharacter.cs:46)
    NewEnemySquadSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewEnemySquadSpawnData.cs:104)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitNonPlayerRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:39)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:18)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

    NewEnemySquadSpawnData
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
    NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
    Kubes.Cutscene.NewSpecificCharacter:Instantiate(ICharacterRoster) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacters\NewSpecificCharacter.cs:46)
    NewEnemySquadSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewEnemySquadSpawnData.cs:104)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitNonPlayerRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:39)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:18)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

    ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
    CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
    NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
    NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
    Kubes.Cutscene.NewSpecificCharacter:Instantiate(ICharacterRoster) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacters\NewSpecificCharacter.cs:46)
    NewEnemySquadSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewEnemySquadSpawnData.cs:104)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitNonPlayerRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:39)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:18)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

    NewEnemySquadSpawnData
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
    NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
    Kubes.Cutscene.NewSpecificCharacter:Instantiate(ICharacterRoster) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacters\NewSpecificCharacter.cs:46)
    NewEnemySquadSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewEnemySquadSpawnData.cs:104)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
    Kubes.Tactics.Match.RosterInitializer:InitNonPlayerRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:39)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:18)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

    ADDINg squad collection NewEnemySquadSpawnData
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    MatchSquadCollection:AddSquad(ISquadSpawnData, ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\MatchSquadCollection.cs:58)
    Kubes.Tactics.Match.RosterInitializer:AddSquadSpawnData(MatchSquadCollection, ISquadSpawnData, ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:65)
    Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:54)
    Kubes.Tactics.Match.RosterInitializer:InitNonPlayerRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:39)
    Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:18)
    Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/MatchSquadCollection.cs Line: 58)

    ActionCount = 0
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:419)
    Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
    Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
    Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
    Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
    Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
    MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
    MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Dialogue/CutsceneManager.cs Line: 419)

    character: "Eri" attached to (0, 0)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    CharacterObject:AttachToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:528)
    CharacterObject:SetSpawnPosition(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:321)
    Kubes.Cutscene.CutsceneCharacterSpawnRelative:Execute(IConsciousUnit) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:171)
    Kubes.Cutscene.CutsceneCharacterActionBase:<Execute>g__execute|4_0(<>c__DisplayClass4_0&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:80)
    Kubes.Cutscene.CutsceneCharacterActionBase:Execute(ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:58)
    Kubes.Cutscene.CutsceneManager:<ApplyCharacterActions>b__51_0(ICutsceneUnitAction) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:548)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Cutscene.CutsceneManager:ApplyCharacterActions() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:546)
    Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:423)
    Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
    Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
    Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
    Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
    Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
    MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
    MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObject.cs Line: 528)

    (0, 0) adding Eri (CharacterObject)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    TestTile:AddPresentObject(MatchObject) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\TestTile.cs:93)
    CharacterObject:AttachToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:536)
    CharacterObject:SetSpawnPosition(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:321)
    Kubes.Cutscene.CutsceneCharacterSpawnRelative:Execute(IConsciousUnit) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:171)
    Kubes.Cutscene.CutsceneCharacterActionBase:<Execute>g__execute|4_0(<>c__DisplayClass4_0&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:80)
    Kubes.Cutscene.CutsceneCharacterActionBase:Execute(ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:58)
    Kubes.Cutscene.CutsceneManager:<ApplyCharacterActions>b__51_0(ICutsceneUnitAction) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:548)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Cutscene.CutsceneManager:ApplyCharacterActions() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:546)
    Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:423)
    Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
    Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
    Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
    Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
    Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
    MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
    MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/TestTile.cs Line: 93)

    character: "Eri" detached from (0, 0)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    CharacterObject:DetachFromTile() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:573)
    CharacterObject:MoveToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:358)
    CharacterObject:CutsceneMoveToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:341)
    Kubes.Cutscene.CutsceneUnitRelativeMovement:Execute(IConsciousUnit) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:199)
    Kubes.Cutscene.CutsceneCharacterActionBase:<Execute>g__execute|4_0(<>c__DisplayClass4_0&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:80)
    Kubes.Cutscene.CutsceneCharacterActionBase:Execute(ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:58)
    Kubes.Cutscene.CutsceneManager:<ApplyCharacterActions>b__51_0(ICutsceneUnitAction) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:548)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Cutscene.CutsceneManager:ApplyCharacterActions() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:546)
    Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:423)
    Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
    Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
    Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
    Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
    Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
    MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
    MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObject.cs Line: 573)

    (0, 0) removing Eri (CharacterObject)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    TestTile:RemovePresentObject(MatchObject) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\TestTile.cs:109)
    CharacterObject:DetachFromTile() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:581)
    CharacterObject:MoveToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:358)
    CharacterObject:CutsceneMoveToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:341)
    Kubes.Cutscene.CutsceneUnitRelativeMovement:Execute(IConsciousUnit) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:199)
    Kubes.Cutscene.CutsceneCharacterActionBase:<Execute>g__execute|4_0(<>c__DisplayClass4_0&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:80)
    Kubes.Cutscene.CutsceneCharacterActionBase:Execute(ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:58)
    Kubes.Cutscene.CutsceneManager:<ApplyCharacterActions>b__51_0(ICutsceneUnitAction) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:548)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Cutscene.CutsceneManager:ApplyCharacterActions() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:546)
    Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:423)
    Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
    Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
    Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
    Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
    Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
    MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
    MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/TestTile.cs Line: 109)

    Move Path step 0 (Eri); (0, 1); (0, 2)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    <SlideMove>d__72:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:383)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91)
    CharacterObject:MoveToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:364)
    CharacterObject:CutsceneMoveToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:341)
    Kubes.Cutscene.CutsceneUnitRelativeMovement:Execute(IConsciousUnit) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:199)
    Kubes.Cutscene.CutsceneCharacterActionBase:<Execute>g__execute|4_0(<>c__DisplayClass4_0&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:80)
    Kubes.Cutscene.CutsceneCharacterActionBase:Execute(ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:58)
    Kubes.Cutscene.CutsceneManager:<ApplyCharacterActions>b__51_0(ICutsceneUnitAction) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:548)
    Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable`1, Action`1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
    Kubes.Cutscene.CutsceneManager:ApplyCharacterActions() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:546)
    Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:423)
    Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
    Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
    Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
    Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
    Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
    MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
    MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObject.cs Line: 383)

    get False
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Cutscene.CutsceneManager:get_DialogueLeftOrRight() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:49)
    Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:478)
    Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
    Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
    Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
    Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
    Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
    MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
    MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Dialogue/CutsceneManager.cs Line: 49)

    set True
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Cutscene.CutsceneManager:set_DialogueLeftOrRight(Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:55)
    Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:478)
    Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
    Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
    Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
    Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
    Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
    MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
    MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Dialogue/CutsceneManager.cs Line: 55)

    get True
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Cutscene.CutsceneManager:get_DialogueLeftOrRight() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:49)
    Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:480)
    Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
    Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
    Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
    Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
    Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
    MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
    MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Dialogue/CutsceneManager.cs Line: 49)

    get True
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Kubes.Cutscene.CutsceneManager:get_DialogueLeftOrRight() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:49)
    Kubes.Cutscene.CutsceneManager:<NextActionForDialogue>g__setPortrait|50_0() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:508)
    Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:489)
    Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
    Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
    Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
    Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
    Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
    MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
    MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
    MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Dialogue/CutsceneManager.cs Line: 49)

    Move Path step 1 (Eri); (0, 1); (0, 2)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    <SlideMove>d__72:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:383)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91)
    <SlideMove>d__72:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:454)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObject.cs Line: 383)

    character: "Eri" attached to (0, 2)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    CharacterObject:AttachToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:528)
    CharacterObject:ReachedMoveTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:511)
    <SlideMove>d__72:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:450)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObject.cs Line: 528)

    (0, 2) adding Eri (CharacterObject)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    TestTile:AddPresentObject(MatchObject) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\TestTile.cs:93)
    CharacterObject:AttachToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:536)
    CharacterObject:ReachedMoveTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:511)
    <SlideMove>d__72:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:450)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/TestTile.cs Line: 93)

    Cutscene (Kubes.Tactics.Match.MatchPhaseComposite)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    MatchManager:CharacterReachedMoveTarget() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:1266)
    CharacterObject:ReachedMoveTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:521)
    <SlideMove>d__72:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:450)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
    (Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchManager.cs Line: 1266)

    ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1569452307850,"processId":20532,"allocatedMemory":95898,"memoryLabels":[{"Default":1048},{"NewDelete":236},{"Thread":-184},{"Manager":320},{"VertexData":1920},{"GfxDevice":8528},{"Audio":192},{"Physics":32},{"Serialization":40},{"File":49468},{"Terrain":88},{"String":6589},{"DynamicArray":16000},{"PoolAlloc":-88},{"WebRequest":10413},{"VR":1288},{"Secure":8}]}
     
  11. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    6,531
    That looks like the player log from Windows Standalone player. You can find the UWP one in %LOCALAPPDATA%\Packages\<YourPackageName>\TempState.

    By the way, before you run the app from Visual Studio, can you check if the capabilities are correctly enabled in Visual Studio too? If you have made one build without them, Unity will not overwrite your manifest with new player settings.
     
  12. KingKubes

    KingKubes

    Joined:
    Jul 13, 2018
    Posts:
    7
    I have made builds without them enabled, but my newest build's package.appxmanifest file has them enabled.

    Here is UWP log:

    I am confused, it looks to say that it connects to a managed debugger.

    Logging to C:/Users/Kubes The Almighty/AppData/Local/Packages/Template3D_pzq3xp76mxafg/TempState/UnityPlayer.log
    Module information:
    Built with Compiler Ver '191627012'
    Built from '2019.2/staging' branch
    Version is '2019.2.6f1 (fe82a0e88406)'
    Debug build
    Application type 'D3D'
    OS 'Windows 10 (10.0.18362) 64bit'
    PlayerConnection initialized from C:/Unity Hub Projects/Tactics Rererebuild/Builds/UWP/SaveUnityObjectsTest11/build/bin/x64/Debug/AppX/Data (debug = 0)
    Connecting directly to Ip=172.17.144.17, port=34999 ...
    Starting managed debugger on port 56365
    PlayerConnection already initialized - connecting to [172.17.144.17:34999]
    [XR] Discovering subsystems at path C:/Unity Hub Projects/Tactics Rererebuild/Builds/UWP/SaveUnityObjectsTest11/build/bin/x64/Debug/AppX/Data/UnitySubsystems
    GfxDevice: creating device client; threaded=1
    Successfully created d3d11 device with debug flag.
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:
    VRAM: 8088 MB
    Initialize engine version: 2019.2.6f1 (fe82a0e88406)
     
  13. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    6,531
    Indeed, that looks very confusing. Do you think you have any software on your computer that could be blocking debugger connection (like firewall, antivirus, etc)? Can you try unchecking "autoconnect profiler" and build from Unity again? I'm not sure if that can interfere with this. And last thing if nothing else works: any chance you could try running the game on another machine than the debugger and see if you're able to connect then?
     
  14. KingKubes

    KingKubes

    Joined:
    Jul 13, 2018
    Posts:
    7
    Autoconnect Profiler is disabled and it is showing up! Thank you so much!

    If there's anything I can do to get you more info on this, please let me know.
     
  15. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    6,531
    Does the debugger work now? That was a complete stab in the dark: I've no idea why it helped o_O. I'll ask around internally...