Hi, we have a client project that is working well on a handful of platforms including consoles, but we're working on a UWP version. Unity seems to create a valid Visual Studio project, which then successfully compiles after a few minutes. The only output seems to be the GameAssembly.dll, (and associated PDBs), which Visual Studio then tries to launch. Unsurprisingly, it doesn't work and results in this error: https://i.imgur.com/FG09Kzd.png From the docs, I expected this to build an executable file, like an .appx or .appxbundle. But that didn't seem to occur. What might be going wrong? This same error occurred for two of our team members now, so it's pretty consistent. We're using Unity 2018.4.6f1. I have Visual Studio 2017. The UWP build is created with these settings: https://i.imgur.com/jyDhJ8d.png The Unity build completes with no errors. The Visual Studio build log is here: https://gist.github.com/andykorth/4cae0117e5320edfd9934417bbcebd4b As you can see, that build completes successfully, but it only generates the GameAssembly.dll and doesn't put together anything that I can run. (it clearly doesn't include game assets, for example). I am new to UWP and Windows development, so any suggestions would be very helpful!