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UWP Assetbundles in Build

Discussion in 'Editor & General Support' started by Seiryu33, Sep 3, 2018.

  1. Seiryu33

    Seiryu33

    Joined:
    Dec 22, 2014
    Posts:
    35
    Okay so with the Assetbundle browser you drag all scenes and assets you want in the bundle and then hit build. I'm loading them from File and it works perfectly in the editor but not so much in the build. Is there an additional step I need to take so that my game can find the assetbundles?