Hello everyone im new to unity so bear with me. I am having an issue getting my baked diffuse maps from max to unity. My model is of a building interior. Each wall has its own texture. When i assign the textures to the walls it becomes tiled way too much. I cant get it right adjusting the tiling settings because of the amount unity is tiling it. Shouldn't unity be able to use the uv's of my model when applying the textures. Any help would be appreciated.