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UV Texture tiling issue.

Discussion in 'Shaders' started by rbneville, Apr 4, 2011.

  1. rbneville

    rbneville

    Joined:
    Apr 2, 2011
    Posts:
    15
    Hello everyone im new to unity so bear with me. I am having an issue getting my baked diffuse maps from max to unity. My model is of a building interior. Each wall has its own texture. When i assign the textures to the walls it becomes tiled way too much. I cant get it right adjusting the tiling settings because of the amount unity is tiling it. Shouldn't unity be able to use the uv's of my model when applying the textures.

    Any help would be appreciated.
     
  2. 2dfxman1

    2dfxman1

    Joined:
    Oct 6, 2010
    Posts:
    1,065
    Are your uvs inside 0-1 space? Because if they're bigger than that, it will cause tiling
     
  3. rbneville

    rbneville

    Joined:
    Apr 2, 2011
    Posts:
    15
    Im not sure. I used 3ds Max automatic unwrapping. How would I check.
    Also thanks for the quick reply.
     
  4. rbneville

    rbneville

    Joined:
    Apr 2, 2011
    Posts:
    15
    Never mind I got it working. i had forgot i had the Flatiron plugin installed, so i tried using it and it worked perfectly.