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UV planar shader for 2018.3?

Discussion in 'World Building' started by unity_BDp5fSWQbqegRA, Oct 19, 2018.

  1. unity_BDp5fSWQbqegRA

    unity_BDp5fSWQbqegRA

    Joined:
    May 7, 2018
    Posts:
    4
    I recently downloaded 2018.3 to check out the GPU-instancing feature but I ran into a problem since the UV-planar shader that I was using stopped working. Does anyone have a solution for this? If I revert back to the standard shader I get the old problems again with texture stretching.