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Question UV Node with Sprites in Atlas not working

Discussion in 'Shader Graph' started by InvincibleCat, Apr 29, 2020.

  1. InvincibleCat

    InvincibleCat

    Joined:
    Dec 23, 2014
    Posts:
    83
    Hi there!

    I am using Shader Graph (with Universal Render Pipeline) for multiple things in my game that manipulate sprite UVs (like foliage).

    BUT the UV node doesn't seem to retrieve the correct UVs of the single sprite it seems to use the whole atlas the sprite is on.
    Since I would like to use the Sprite Atlas assets, I can't even use the Flipbook node since I won't know where the sprite is. Also since I won't be using consistent grid based sprites neither, the Flipbook node will become a huge pain anyway.

    Any info on this? Any fix / ETA?
    I need this feature badly :)

    Thanks in advance,
    -Tim
     
  2. InvincibleCat

    InvincibleCat

    Joined:
    Dec 23, 2014
    Posts:
    83
    Anything new on this issue? Still having the problem? Anyone else having the issue?
     
  3. alexandral_unity

    alexandral_unity

    Unity Technologies

    Joined:
    Jun 18, 2018
    Posts:
    163
    Have you filed a bug report through the editor? If you do not file a report we cannot track this issue or give you proper updates on resolutions.
     
  4. InvincibleCat

    InvincibleCat

    Joined:
    Dec 23, 2014
    Posts:
    83
    Just did: bug #1244783

    Thanks.