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Utopía Workflow Hard Modeling Game Development

Discussion in 'Game Design' started by AlanMattano, Oct 22, 2016.

  1. AlanMattano


    Aug 22, 2013

    Utopía Workflow for Hard Modeling and Game Development

    Adam is an example. It was not need of CAD tool but for making a model better than Adam how the workflow would be. [example robot, car or airplene]

    • Draft paper line sketch.
    • Sketch and markers drawing
    • Rendering drawing [Photoshop, Paintstorm ] export to the 3D app.
    • Draft 3D model using hard surface sculpt tools [Zbrush] export [mesh format ]
    • Convert to NURBS in CAD [Alias, Solidworks, Catia, Rhino, Grasshopper, FreeCAD, etc ] exp. IGES
    • Convert iges surface into different LOD poly mesh [Alias, Rhino] export mesh OBJ.
    • Final poly mesh from poly and unwrap UV creation [Maya, Blender, Zbrush?] export FBX
    • Painting [Substance Painter 2 and photoshop] export textures.
    • Import into Unity

    What is the best soft tool to convert iges surface [example nurbs] into poly mesh for using the mesh into a game?