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Utopía Workflow Hard Modeling Game Development

Discussion in 'Game Design' started by AlanMattano, Oct 22, 2016.

  1. AlanMattano

    AlanMattano

    Joined:
    Aug 22, 2013
    Posts:
    1,500

    Utopía Workflow for Hard Modeling and Game Development

    Adam is an example. It was not need of CAD tool but for making a model better than Adam how the workflow would be. [example robot, car or airplene]

    • Draft paper line sketch.
    • Sketch and markers drawing
    • Rendering drawing [Photoshop, Paintstorm ] export to the 3D app.
    • Draft 3D model using hard surface sculpt tools [Zbrush] export [mesh format ]
    • Convert to NURBS in CAD [Alias, Solidworks, Catia, Rhino, Grasshopper, FreeCAD, etc ] exp. IGES
    • Convert iges surface into different LOD poly mesh [Alias, Rhino] export mesh OBJ.
    • Final poly mesh from poly and unwrap UV creation [Maya, Blender, Zbrush?] export FBX
    • Painting [Substance Painter 2 and photoshop] export textures.
    • Import into Unity

    What is the best soft tool to convert iges surface [example nurbs] into poly mesh for using the mesh into a game?