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Utilizing script if there's certain asset in project. Problem.

Discussion in 'Scripting' started by Wawruch2, May 8, 2018.

  1. Wawruch2

    Wawruch2

    Joined:
    Oct 6, 2016
    Posts:
    68
    Hello,

    I'm struggling.
    So i made a script that edits variables in postprocessing stack. But if there's postprocessing missing in a project I want Unity to just completely ignore my script. Is there a way I can do that?
     
    Last edited: May 8, 2018