Hello everybody, This is the official forum post of Ultimate Terrains. Version 4.1 You'll be glad to know I made a big update of the package that is available on the Asset Store. This is of course a free update for those who already bought the asset. If you already have v2.2, please get a look at the Upgrade Guide. => Get it here! => Try it! => More info & doc Ultimate Terrains is a voxel terrain engine implementing adaptive Dual Contouring with very powerful features. It is able to generate and render infinite terrains with any kind of shape (cubical, smooth, mountains, hills, caves, overhangs, etc.), supports real-time editing and offers awesome distance of view. It has been made to be easily and deeply customizable. Features: All sources are included. Fast, multithreaded, NO LAG. Infinite terrains. Giant distance of view. Visible part of a terrain is up to 8192x8192 while keeping an excellent voxel resolution (only 1x1x1 unit per voxel!). Can render any kind of shape: mountains, hills, valleys, but also caves, holes, overhangs, cliffs, etc. Possibility to change the smoothness of some parts of the terrain (or the entire terrain) so you can have fully cubical areas and perfectly smooth relief at the same time. Realtime editing. Dig/build your terrain as much as you want in real time. NEW: realtime asynchronous editing to alter the terrain without FPS loss! Procedural generation thanks to modules such as Perlin noise, Simplex, Ridged multifractal, heightmap, etc. You can write your own modules easily. Biome system with full control over terrain generation. Editor to edit the terrain directly within the scene view. Powerful grass generator. Trees system able to spawn trees at high distance. GPU instanced details objects system. Triplanar shaders (diffuse, specular, bumped, bumped specular) Compatible with RTP3 Save & load terrain dynamically JSON serialization for network synchronization Known issues: Editor Tool can be very slow when the terrain is selected (and it becomes fast as soon as you unselect the terrain). Will be fixed in a future update. Ultimate Terrains might be very slow when compiling with IL2CPP. Screenshots: I hope you will enjoy Ultimate Terrains. If you have any question please ask it.