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UT Master Server info?

Discussion in 'Multiplayer' started by DocSWAB, Jan 3, 2008.

  1. DocSWAB

    DocSWAB

    Joined:
    Aug 28, 2006
    Posts:
    615
    We have a user who wants to configure their school's firewall to be able to access the Master Server. They say that along with the port for the game to use (38038), they need:

    Faciliator IP address and port
    master server IP address and port

    Can UT provide this info for the UT-run Master Server?

    We realize that you can/may change this at your discretion.

    Thanks,
    Steve
     
  2. larus

    larus

    Unity Technologies

    Joined:
    Oct 12, 2007
    Posts:
    280
    Its masterserver.unity3d.com with port 23456 and facilitator.unity3d.com with port 50001, both UDP. Both names point to 83.221.146.11 at the moment but if either or both servers are moved then the DNS names will always point to the correct IP.
     
  3. DocSWAB

    DocSWAB

    Joined:
    Aug 28, 2006
    Posts:
    615
    Thanks a lot Larus!
     
  4. jeffcraighead

    jeffcraighead

    Joined:
    Nov 15, 2006
    Posts:
    740
    Are these still valid? What about for the connection tester? I've been running my own MasterServer without issue, but now that machine is going away, so I'm trying to set up on the Unity servers and I'm getting the following errors using the above info:

    1. The connection request to master server at 255.255.255.255:23456 failed. Are you sure it can be connected to?

    2. ConnectionTester is unable to connect to the facilitator, test finished.

    Thanks!

    Edit: Nevermind, I just tried not setting them to anything and that worked.
     
  5. jeffcraighead

    jeffcraighead

    Joined:
    Nov 15, 2006
    Posts:
    740
    Spoke too soon. I'm getting this error now.

    "Failed to connect the connection tester." when calling Network.TestConnection(); I'm using all the default values now (not setting server or port for master server, facilitator, or connection tester).

    If I switch back to setting the host and ports to the master server I'm running here everything works fine. Is there a problem with the unity3d.com servers at the moment?

    Edit: OK, after messing around for a few more hours, it seems that some/a lot of the time, the connection times out. Is there a way to adjust the timeout value for the Network.TestConnection call?