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Discussion in 'Assets and Asset Store' started by vis2k, May 14, 2018.
This kit is working out great!
Do you have an ETA on the campfire/forge?
Thanks for suggestions. Can’t promise those features though. going more into the dayz direction.
how can i implement team match? i mean players can create or joint to teams and battle with zombies and other teams ...
Modify the networkmanager to keep new connections in a lobby dictionary until they all picked a team.
Take a look at my uMOBA asset for a lobby example.
you mean its simple copy paste from uMOBA to uSURVIVAL??
Haven't tried moving it over. But it should't be too difficult.
@vis2k OK ok i undertand
Another suggestion, is to add items (projectiles) like Grenade / RPG / Throwing Knife.
They are grenades and others kind of projectiles in DayZ.
It could be cool to play with these items !
I have noticed that if you shoot a tree it falls, would it be possible in the next update to add that the tree only falls if you hit it with an ax?
You can already add projectiles with the scriptableitem system. I just didn't include an example yet. Will do in the future.
You could modify it for that. I probably won't though, because no matter what you hit a tree with - at some point it will fall.
how can i access to players database via web browser to managing the users?
and adding some attributes to user database? like as score or inventory items or player respawning world position?
does exists any solution?
nice ... but how can i connect it to the SQL DB of uSurvival on linux server?
modify usurvival database.cs to use mysql
ok ... can you post some of this script modification if have to connect mysql to database on linux, please?? [i mean like as Ubuntu server - mysql]
you will have to try that yourself, sorry.
but take a look at the mysql addon for uMMORPG, that should be a good start
Version: 1.33 ( 2019) downgrad to Version: 1.32 (Jan 19, 2019) ??
Yes. Temporary downgrade because the source drop-in only works after reimporting scripts once. So new customers would get confusing error messages until we fix the weaver bug in Mirror. Will upgrade again afterwards.
If you already upgraded then don't worry about it.
Where would the package like check where if the space key is pressed it'll go up the character's y value and do the jump animation? I'd have no idea on how to find that
Taking a look at this asset again, are you only supporting LTS branches of Unity or just waiting for a stable version of the new unity 2018 network layer? Is Unity deprecating uNet because it seems to work in 2018.3?
will upgrade to 2018.2 or .3 in a few days.
unity’s network later was deprecated, but I am not using it anyway. uSurival uses Mirror.
V1.34 pending review!
PlayerHotabar: only set usageEndTime for local player
Fix clients being affected by other client's recoil
Mirror updated to latest version (weaver as DLL again to fix first time import issues)
NetworkProximityGridChecker: 30x performance increase when checking 1000 monsters and almost half GC
Upgrade to Unity 2018.2.20f1
Change .NET version to 4.X to fix a bug where a build client would often freeze while sending/receiving over the network. Reproduceable on OSX + macbook pro + editor=server, client=build, after 3-15 minutes.
Fix shoulder look at for other players
first of all, thanks for the amazing asset!
I tried now some things and i got a question for you, sorry if its retard.
Works fine with speed tree nice! But if i use the tree as a "terrain tree" even with tree collider on it doesnt work to harvest the tree, can you tell me what i made wrong?
It needs a NetworkIdentity component. Not sure if that works if the terrain generates it.
Mirror updated to latest version
ShouldersLookAt rotation fix
PlayerAnimation: remove unused netTransform field
PlayerAnimation: fix other players briefly showing jump animation when moving over small obstacles
PlayerAnimation: removed unused lastPosition and lastVelocity
Fix camera being destroyed after disconnect
Please write instructions for adding equipment
Check out the uMMORPG documentation from ummorpg.net - it's the same system. I just don't have any equipment models for uSurvival yet. We are currently working on new sprites for uMMORPG 2D, maybe after that
Hi could you send me the link to the Discord channel where its ok to ask for help?
p.s. i will post some Screens after i finished my testings
Click on the 'Assets Discord' link in my signature
What's in 1.37?
You can see the changelog in the first post
hi vis2k, I right understand about NetworkProximityGridChecker - it work for pseudo3D ? Without up direction? How about real 3d? change to standard ProximityChecker?
Yes, it uses xz and ignores y.
I can't think of a case where you would care about y in a game like Dayz/Fortnite.
E.g. if a helicopter flies above a player then he really should see it.
If you have so many objects stacked on y that you need to worry about that then either modify Grid to use Vector3int and check not only 9 neighbors, but also the 9 neighbors at y+1 and y-1 - or use Mirror's built in ProxmityChecker.
Hello, i would like to know if you have planned to fill up the documentation like uMMORPG.
More i work on your asset more i think you make a wonderful job on it !
Sure. I usually add whatever people have the most questions about. Let me know what you like to see in the docs.
Hi vis2K plan to ingame menu? seting quality and exit games? logout etc?
There is quit button on the bottom right of the UI when you press Tab.
Ingame menu for settings isn't planned, people can use the Unity launcher for that.
vis2k planned better animation or weapon walk,run,aiming,draw,?
System first person animated hands?
Would be good to replace them in the future yes. Can't give you a date yet.
Getting some errors after updating.
Enter play mode > works fine for 30 seconds > errors hit and game freezes
Those errors usually happen when you reload a script at runtime. Try not to do that
News: uSurvival is now available for $20, grab it while you can!
Update: V1.38 released, V1.39 pending review!
V1.38 [released 2019-02-19]
Crossbow & Projectile system
Documentation updated (monster creation video)
Mirror updated to latest version (server tick rate etc.)
Chat renamed to PlayerChat because it's a player component
PlayerChat.CmdMsgWhisper: use TryGetValue for maximum performance
NetworkNavMeshAgent.OnDeserialize warning message fixed
Grid: remove HashSet at position if empty so we don't keep them in memory forever.
NetworkProximityGridChecker.OnDestroy: remove no matter what
Fix crossbow item tooltip
Arrow layer changed to 'Projectile' so it actually hits the monster's body too (physics matrix ignores default<->monster layers, so it would only hit it in the head because the head uses a DamageArea layer)
NetworkManagerSurvival: removed tick rate setting because Mirror handles it now
Utils: remove unused functions, improve syntax
Utils.IsNullOrWhiteSpace removed, NET 4.5 has string.IsNullOrWhiteSpace now.
Hey, I changed the character model perfectly fine but how do I change the idle/walking/running animation
Hi, I have some problems
I made a server and can connect to it, but I don't see zombies on the server, however they can attack me.
I see zombies when i host. I divided the lobby and gaming scene.
I recommend going through a 'Unity Mecanim' tutorial to learn how the animation system works.
Doesn't sound like anything obvious so far. Sorry but if you modify something and it breaks, then you are on your own. It would be very difficult for me to walk everyone through their custom modifications otherwise.
I like the projectile system but changing animation is a bit hard like how to implement full body animations. This is really important for casting projectiles.
You can drag other animations into the state machine as long as they are humanoid.
Did you tried to modified the animations? because is not working. I've already created a layer on full body. The idle animation is working and works on full body but the attack animation is limited to upperbody. I try it using sword and shield animations from mixamo.
It is your job to replace the stock animations of an asset you purchased, I wouldn't bother the asset creator unless your issue is directly related to their asset (in this case mirror's netcode) take a look at this tutorial on avatar masks: https://unity3d.com/learn/tutorials/topics/animation/avatar-masks