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uSurvival Official Thread - Unity Multiplayer Survival Asset

Discussion in 'Assets and Asset Store' started by vis2k, May 14, 2018.

  1. mcbauer

    mcbauer

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    Thanks for the response, still trying to figure out discord... the link posted above goes no where for me.

    Anywho, I figured the character controller would be tricky, luckily I'm an animator so I'll be fine with just tweaking what you have.

    Which would you recommend for the swap? I need this switch to be fast and seamless.

    And is that an "all clear" for mobile?
     
    Last edited: Oct 3, 2018
  2. vis2k

    vis2k

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    This is the link: https://discordapp.com/invite/2gNKN78
    What do you mean with recommend for the swap?

    uSurvival definitely runs on mobile, but there are no mobile controls and I am not really sure how you would do that on mobile anyway. Would need a fixed camera I suppose.
     
  3. mcbauer

    mcbauer

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    You gave two examples of how to swap out the player prefab for another in-game, I was just asking which you recommend for the fastest switch.

    If it definitely runs on mobile, but you have no mobile controls, how do you play it on mobile?
     
  4. vis2k

    vis2k

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    I recommend remove+add player for the swap.

    I am honestly not sure how you would play a uSurvival/Dayz type of game on mobile without going insane. I suppose you need two kind of touch controllers for movement and for the look direction.
     
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  5. mcbauer

    mcbauer

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    Yeah I'm not using this for survival, I'm honestly just trying to find a multiplayer solution that comes with a working example so I can build off it. Yours is the most complete solution I've found so far.
     
  6. Tegleg

    Tegleg

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    it does work on mobile. for touch control i am using control freak. set up similar to minecraft mobile controls, works very well.

    @vis2k
    still having trouble with client connection, port forwarding does not help.
    what i would like to do is enable the matchmaker feature of unet and allow the client to join through that.
    please could you point me to the script and function where the client attempts to join a game?

    thanks
     
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  7. mcbauer

    mcbauer

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    Did you have to modify anything to get it to work?
     
  8. Tegleg

    Tegleg

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    control freak has its own function to modify the input code automatically, very simple.
    other than that, scale the ui (craft, hotbar etc) bigger so you can see and use it on a phone.
    parent the control panel to the HUD, so it only appears after the player spawned.
    and of course use mobile shaders
     
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  9. vis2k

    vis2k

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    UNET was abandoned and there is virtually no support for any of their services or bugs.
    If you need a matchmaker then wait for their new google cloud matchmaker solution.
     
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  10. Tegleg

    Tegleg

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    right ok thank you
    i didnt know about google cloud matchmaker
     
  11. TonyFil

    TonyFil

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    Hi, I changed the model of the player, the animations work, but the weapon is not displayed what to do ?
    Thank
     
  12. vis2k

    vis2k

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    Press pause and find the weapon in the hierarchy. Maybe it's too small or at the wrong position.
     
  13. TonyFil

    TonyFil

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    Yes, the weapon appeared but the animation hit doesn’t work
     
  14. vis2k

    vis2k

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    What exactly do you mean with 'doesn't work'? I can't see your screen from here, you need to describe it or make a video :)
     
  15. TonyFil

    TonyFil

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    sorry for my English
    I meant that the animation of hitting the axe does not work
     
  16. vis2k

    vis2k

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    The default axe in uSurvival isn't animated. It just gets parented to the hand bone, then the arm/hand are animated and the axe follows automatically.
     
  17. mcbauer

    mcbauer

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    Not sure what happened, but no I'm getting null errors when I try to play:

    NullReferenceException: Object reference not set to an instance of an object Database.<LoadStructures>m__0 (UnityEngine.GameObject p) (at Assets/uSurvival/Scripts/Database.cs:624)...etc.....


    I added my 3 custom characters to the DB, tested, all was well.

    Opened this morning, null errors. Any guess as to what might have happened? Only thing that happened was I switched platforms to build an apk. Now neither pc or android run without throwing this error, however the DB is showing all 3 characters.

    I've even tried a fresh install. As soon as I a change the characters, the null throws.
     
  18. mcbauer

    mcbauer

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    Well it looks as though it was the Cartridges. I am not going to be using them in my game so I deleted them from the scene, which screwed things up.

    FYI, you can't zip this project because of the ", " in the names. Because of that, I excluded them and hence the error.

    Then on a new build, first thing I did was clean out the world, which removed the cartidges, and once again, the issue arose.
     
  19. vis2k

    vis2k

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    Go back through your backups and see when it started.
    Sorry I keep saying this, but it's the only way to find out.
     
  20. mcbauer

    mcbauer

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    Yeah that is what I posted, my conclusion as to what happened along the way. That way other people might see what I did to mess it up
     
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  21. Kats4

    Kats4

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    I've been trying to deploy for a few weeks, but to no avail.
    I've tried using several separate FPS assets, but I can not sync. always has bugs.:(

    It would be great if that were done. :)
     
  22. mcbauer

    mcbauer

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    Yeah bro, Control Freak is sweetness, thanks for the recommend
     
  23. zabos13

    zabos13

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    Will be any new update?
     
  24. vis2k

    vis2k

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    What exactly do you need?
     
  25. Tegleg

    Tegleg

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    if i may ask about crafting and how its supposed to work.

    i made a couple of recipes just to familiarize myself with it.
    1 pallet made X item
    i wanted to do 2 pallets makes Y item, but it did not allow me to put 2 pallets in the crafting window.

    is this how its supposed to be or is it a bug?
    i mean do i need each ingredient to be a different item?

    thanks
     
  26. vis2k

    vis2k

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    Does the default recipe work? Water + Banana? Did you try replacing water with palette and banana with palette?
     
  27. vis2k

    vis2k

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    Progress: V1.26 pending review. Maintenance release.

    V1.26
    • Updated Mirror & Telepathy
    • Upgraded to Unity 2017.4.13 LTS
    • Database.LoadInventory/LoadEquipment/LoadHotbar: added warnings in case items can't be loaded because they were deleted or aren't in the resources folder
    • Removed unused Item.cs SyncListItem definition
    • Item.data access now throws are useful error message if the item with that hash was never loaded
    • NavMeshAgent.ResetMovement() extension to properly clear path AND velocity to fix FSM issues
    • Removed NetworkTime component. Use Mirror's NetworkTime instead
    • Latency indicator
    • Removed deprecated GUI Layer from Main Camera
    • Utils.ClosestDistance uses ClosestPoint and returns 0 for intersections.
    • collider.ClosestPointOnBounds replaced with Collider.ClosestPoint everywhere for improved accuracy. Also reduced all normal attack skill ranges a bit to adjust for it.
     
  28. WeedBurger

    WeedBurger

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    Does it have, inventory slots for clothes etc.? Or is it only for wep and misc. ?
     
  29. vis2k

    vis2k

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    Yes, it has slots for clothes, I copied that code from my other uMMORPG Asset.
    I do not have example clothes yet though. Still need to pay an artist to make some.
     
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  30. elyoe

    elyoe

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    Hello, I would like to know something before buying, I am learning to program C # and at the same time work with Unity. I plan to make a survival game like Rust or Hurtworld. There is something very important that maybe I as a novice in programming can not do.

    -It exists some system of control of door or territory like Hurtworld or Rust, I mean that anyone can open the door and enter your house. It would be great if you could control the construction zones for a Totem like in Hurtworld, or some other way to take care of your properties.

    - When the player is killed, he expels the items he has in his inventory?

    - When a player disconnects leaves some instance in the world? For example, suppose I have many things in the inventory and someone comes to attack me, I just disconnected and that's it. It would be great if even if you disconnect, it is possible to kill him and collect his things.

    - Is there mining? , for example with a Pick mining stone, with the ax wood or any other strange material that you can think of, so you could use it for crafting etc ...

    -Something very important is the bonfire system for cooking.

    Thank you. I would like to say that up to this moment it is the best package I have seen.
     
  31. vis2k

    vis2k

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    Hi,
    - There is no system of control. But you do get all the source code, so you can add it yourself if needed.
    - Yes, player drops items on death. Can be disabled easily if needed
    - You can disconnect any time right now yes. That's a good point though
    - Yes, you can already harvest a treew ith an axe and then wood comes out (see WebGL demo)
    - No bonfire yet, but crafting is there. I just need to add crafting at bonfire.

    Cheers
     
  32. elyoe

    elyoe

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    Thank you for responding. The control system that I mentioned is something that worries me, maybe later when I finish my study of C # I could think about doing it myself, I do not think that with my current knowledge I can do it. I'll be aware of the asset and its updates. Maybe I'll buy it and look for a friend to help me with that control system.

    What about the trees is not a problem. I was referring more to obtaining stone using a pick and wood using an ax.

    Although I have not bought it yet, I recommend to anyone who has thought of creating a survival asset, the quick response of your developer has left me impressed.

    Have a good day everyone.
     
  33. vis2k

    vis2k

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    Harvesting is always the same concept, doesn't matter if it's a tree or a rock. You hit it and stuff falls out when it dies :)
     
  34. WeedBurger

    WeedBurger

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    Could you also please copy Guild system from uMMORPG to uSruvival ?
     
  35. vis2k

    vis2k

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    I probably won't, I am going more into the direction of DayZ with this one.
    Feel free to copy it over yourself though, it shouldn't be too difficult.
     
  36. cwxxc3

    cwxxc3

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    Will there be any updates or is this "finished" like voxl is? There have been plenty of good suggestions in this thread to add. Or even some optimizations so we can place many structures and storage boxes in a server
     
  37. vis2k

    vis2k

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    There are more updates yes.
    Pushed out a large chunk of features during the last couple of months. Working on networking right now.
     
  38. johny256

    johny256

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    InGame Menu?
    Reload weapon and beter animation, Aiming,run weapon. walk weapon. idle weapon.save player and equipement
     
  39. vis2k

    vis2k

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    Press tab to see the menu.
    Weapons can already be reloaded, press R.
    You can aim with the mouse.
    You can walk and run with weapons already yes.
    There is equipment.
    There is saving.
    Better animations would be useful yes.
     
  40. RefactorDev

    RefactorDev

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    When changing the player model it kinda messes with stuff
    upload_2018-11-4_21-33-22.png

    Depending on which part you selected for righthand in the PlayerEquipment script it sticks to an unknown location and stretches the model
     
  41. vis2k

    vis2k

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    Set the righthand slot to the model's right hand ideally
     
  42. RefactorDev

    RefactorDev

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    Setting it to the right hand just makes the hand stretched out it seems to go to 0.0.0
    And if I move it moves with it but it's like attached to 0.0.0 so the model moves with it
     
  43. vis2k

    vis2k

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    Can you check out the built in model to compare the way it works?
    It definitely works with that one. Something must be different.
     
  44. RefactorDev

    RefactorDev

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    Yeah something is of but I have no idea how to resolve it. I'll do some debugging tonight and see or I have a break through.
     
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  45. RGreulich

    RGreulich

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    Just bought this over the weekend. This system is absolutely amazing and really easy to use and understand!

    Couple of questions on future updates:
    1. Any plans for a craftable bonfire to add cooking?
    2. Maybe a craftable forge to create other items that cannot be crafted in the main crafting UI (maybe a separate recipe repository) and also to repaid items?
    3. Any plans for Xbox controller support?
    4. Day/Night cycle with weather?
    5. Is there an option to wipe and start the database fresh?
    6. An way to integrate with Dialog System?

    Some of these things are probably easy to implement. I haven't had the time to go through everything yet as this is a huge system. I figured I would ask though as you can make these things better than I could.
     
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  46. TonyLi

    TonyLi

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    The Dialogue System for Unity already includes a uSurvival integration package. (documentation) Quest Machine does, too.
     
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  47. RGreulich

    RGreulich

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    Whoa! Didnt see that! Also, props for the amazingly fast reply!!!
     
  48. TonyLi

    TonyLi

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    Just happened to be on at the right time. :) If you have any questions about using the integration, come on over to the Dialogue System thread or the Pixel Crushers forum.
     
  49. ddoine

    ddoine

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    Question, maybe a silly one, but does this client run standalone or do you have to play through the webpage?
     
  50. vis2k

    vis2k

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    Thanks for buying!
    1. Craftable bonfire is on my roadmap yes. Most likely the next feature, can't give a date yet though.
    3. Not at the moment. Shouldn't be too difficult though.
    4. Probably not. This is up to the specific game that you want to make and it's as simple as binding your day time to NetworkTime.time
    5. Delete the database.sqlite file