Today I'm proud to introduce an upcoming voice chat system for Unity - uSpeak. uSpeak will enable your game with efficient low-bandwidth communication, instantly. NOTE: THE FEATURE SET AND DEMO VIDEOS BELOW ARE OUTDATED. SINCE THE BETA, USPEAK HAS UNDERGONE MASSIVE IMPROVEMENTS PLEASE REFER TO THE OFFICIAL RELEASE THREAD: http://forum.unity3d.com/threads/15...hat-Voice-Chat-For-All-Your-Multiplayer-Games Features Uses a combination of the Speex codec and Deflate compression, for minimal bandwidth usage Plugs into any network backend - if you can serialize bytes and ints, you're good to go! Supports four kinds of voice trigger - push to talk, toggle talk, volume activated, and always on. Spatial audio support - simply tick a checkbox and your players' voices will pan in realtime 3D Supports all major publishing platforms - browser, standalone, and mobile, and all licenses - Indie, Pro, and Mobile! Runtime microphone detection - no need to restart the game I plan on releasing this package in the asset store soon for the low price of $30 The beta period is now over. Beta testers can keep and use their downloads free of charge, and exactly one week from today I will release uSpeak on the asset store. EDIT: The fluttering effect seen below and mentioned by wccrawford has now been fixed, barring internet latency uSpeak now has flawless playback. Check out a video of uSpeak in action!