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Using Wind with Custom Trees

Discussion in 'General Graphics' started by deekpyro, Jan 13, 2016.

  1. deekpyro

    deekpyro

    Joined:
    Oct 16, 2012
    Posts:
    71
    Hey guys -

    I'm trying to use Unity's built-in Wind Zones and the SpeedTree shader with trees I create in a 3D modeling program. Looking at the shader it appears the wind information is encoded into multiple UV channels on the mesh.

    Has anyone tried to do this before and have information on this? Thanks!