Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Using Water Prefab For Oculus Go

Discussion in 'Prefabs' started by JessTaylor90, Apr 10, 2019.

  1. JessTaylor90

    JessTaylor90

    Joined:
    Aug 22, 2017
    Posts:
    9
    Hi all,

    posting this in the prefab forum as my question relates to unity's water prefab, but have also posted in the VR forum.

    I've been building a game for oculus go using Unity's water prefabs. I've not edited the water (except to add a script for underwater fog), and when I test it on my oculus go, the quality of the water reflections is really poor. Very pixelated and so on. Does anyone have any suggestions to lessen the pixelation/loss of quality, or am I better off purchasing a mobile water shader from the app store?

    Thanks!
     
    ROBYER1 likes this.