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Question Using Vivox audio as input for OVRLipSync

Discussion in 'Vivox (Voice & Text Chat)' started by Javi-K, Jun 8, 2022.

  1. Javi-K

    Javi-K

    Joined:
    Mar 9, 2022
    Posts:
    8
    Hello,

    I would like to use a specific user's Vivox audio as the input of Oculus Lipsync (OVRLipSync).
    For that, I think I need to access to the audio buffer, which according to https://forum.unity.com/threads/tra...udio-buffers-for-the-vivox-unity-sdk.1234000/ is not currently possible from Unity.

    After reading https://support.unity.com/hc/en-us/...Vivox-How-to-Access-client-side-audio-buffers however, I decided to search in the Vivox Unity files for
    pf_on_audio_unit_before_recv_audio_mixed_t which is what I think I need, and found some related stuff related to it in vx_sdk_config_t.cs and VivoxCoreInstancePINVOKE.cs.

    They are generated with SWIG which I have no experience with, so I find it difficult to tell if they can be modified/used somehow to do what I need. Does anyone know if this would be possible?

    Thank you,

    Javier
     
    Last edited: Jun 8, 2022
  2. ImpossibleRobert

    ImpossibleRobert

    Joined:
    Oct 10, 2013
    Posts:
    530
    Did you ever find a solution to this?