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Using V-HACD in Mode 1 for robotics simulation

Discussion in 'Robotics' started by cjbruce, Dec 20, 2022.

  1. cjbruce


    Jun 26, 2017
    Hello all,

    We have a robot simulation game we have been building for 5 years and are looking to create an open-source version. We are currently using the Concave Collider asset from the asset store, and are looking to switch over to an open-source equivalent. V-HACD looks great, but I am afraid that the voxelization step is a no-go for us, as it will potentially blunt player-generated sharp-edged wedge shapes. This will make it impossible for sharp wedges to function properly.

    With V-HACD in Mode 1, is the voxelization step skipped?

    In general our user-created meshes have low triangle counts, so I am not worried as much about speed.