Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Using Unity's ARKit FaceRemote animations

Discussion in 'AR' started by danrosenrosen, Jan 10, 2019.

  1. danrosenrosen

    danrosenrosen

    Joined:
    Jan 19, 2018
    Posts:
    2
    I've successfully set up Unity's ARKit FaceRemote and am testing it for a short AR pitch piece. I'm looking to better understand where the captured takes are kept so that I can either a) use them in Unity for my scene and/or b) export them to Maya.

    When I use the built in 'bake' button to export the takes I get an error from Maya:

    // Error: Missing a required keyword: animVersion //