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Using Unity to view 3D 360° Photos on Oculus Quest

Discussion in 'AR/VR (XR) Discussion' started by alphakanal, Feb 25, 2020.

  1. alphakanal

    alphakanal

    Joined:
    Jan 21, 2013
    Posts:
    52
    Hi!
    I was using unity to view panoramas many many years ago ( Unity 4/5 & the Rift Development Kit 1 ) - i remember there was a drawback using the method -> CameraRig inside 2 spheres ( one for each camera ) with inverted normals -> spheres using material with equirectangular textures. Because of the visible seam - even when texture wrapmode was set to clamp.

    Just found posts from 2016 and older for this topic - all about the same method / issues.

    Now with Oculus Quest on the market and Unity 2019, is there a "state-of-the-art-method" or new shaders to view 3D 360° Photos using i.e. the equirectangular top/bottom format ?

    Thanks in advance :)
     
    Last edited: Feb 25, 2020
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