I saw there was a sticky thread called "Can I make an FPS, RPG, MMO [Insert game] with Unity?" though after scanning through the list I couldn't find what I was looking for. When I say pseudo-3D I'm talking about the old 2D racing games from the 80s and early 90s such as Road Rash, Mario Kart, Outrun (which all have their own little intricacies that differ from each other). I do know some people have shown off works in progress of pseudo-3D games they made in Unity, but I'm wondering what it takes to reach that point? There are almost no tutorials I can find on how to make this graphical style other than a written document that uses pseudo code here http://www.extentofthejam.com/pseudo/ . I personally don't have enough coding experience to put it together myself even if I understand it. I'd really like to get into game development with the ultimate goal of reaching a point of being able to create a game using that style. I've been dabbling with Unity for a bit now, and it seems pretty nifty though I'm not sure if it has built-in functionality fit for this graphical style, so my question is that if I want to create something like Outrun in Unity will it just require learning Unity and C#? Or is it a lot more complex than that?