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Bug Using Unity Recorder to record VFX in higher resolution screws up animation clip and vfx graph Lerp

Discussion in 'Visual Effect Graph' started by rainbowcreep, Aug 1, 2023.

  1. rainbowcreep

    rainbowcreep

    Joined:
    Apr 27, 2022
    Posts:
    4
    I wanted to record my vfx in 1440p (my monitor is 1080p) and the only solution I found was to use Unity Recorder. Here comes the issue, whenever I normally play my vfx everything runs fine but if I record with Unity Recorder the timing of everything in my animation clip and all Lerp nodes I use in the vfx graph gets screwed up. No matter what settings/encoder/framerate I use it always screws it up by the same amount. I also tried to use the recorder in a Timeline but that didn't change anything. Even if I record in 480p and 24fps it still changes the timings.
    Here is the version with normal timing with just regular screen recording.

    And here is the version recorder with Unity Recorder with slight variations in the timings.

    Here are my recorder settings.


     
  2. rooose

    rooose

    Unity Technologies

    Joined:
    Jun 8, 2022
    Posts:
    30
    Hi rainbowcreep,

    Would you mind logging a bug from your project (https://unity.com/releases/editor/qa/bug-reporting)? This seems like a complex issue, so it will provide us with more information on what is happening and you will be able to track the progress.

    Thanks!
     
  3. rainbowcreep

    rainbowcreep

    Joined:
    Apr 27, 2022
    Posts:
    4
    I just did. The number is: CASE IN-49847 if you need it.
     
    Gabri000 and rooose like this.
  4. rooose

    rooose

    Unity Technologies

    Joined:
    Jun 8, 2022
    Posts:
    30
    Awesome, thanks a lot!