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Using Unity Physics Low Level Function

Discussion in 'Physics' started by booiljoung, Oct 11, 2017.

  1. booiljoung

    booiljoung

    Joined:
    May 12, 2013
    Posts:
    57
    Good morning, guys?

    I want to use the functions of the Unity Physics engine.
    However, Unity provides only a few methods through Physics and Physics2D.
    I would like to use it to detect whether the sphere and box collide in a separate space.
    There is also a way to implement another physics engine. However, it is better to use the physics engine included in Unity.

    Thank you for reading.
     
  2. BoogieD

    BoogieD

    Joined:
    Jun 8, 2016
    Posts:
    236
    Are you asking questions or making statements?
     
    booiljoung likes this.
  3. EnokV

    EnokV

    Joined:
    Apr 14, 2016
    Posts:
    56
    booiljoung likes this.