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Question Using Unity MARS with Addressables

Discussion in 'Unity MARS' started by apiotuch_unity, Jan 20, 2023.

  1. apiotuch_unity


    Jun 28, 2019
    I am wondering if there is a best practice or setup that I can go by that uses both Unity MARS and procedurally spawned addressable AssetReferences and AssetReferenceGameObjects using labels instead of Prefabs? I also pass down object scale values via webrequests that I want to pass to MARS to alignment condition component's min size properties as well as scale the AssetReferenceGameObject instances procedurally.

    I guess the first question is really, does Mars support Addressables workflows that are is retrieving content remotely and procedurally?

    I have some ideas, but I wanted to see what already available before I get started. I want to avoid getting too deep into MARS if it turns out to be a lot of work or not possible at all atm. I am currently Using Unity 2022.2.1f1 with Addressables 1.21.2.