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Using Unity Free Assets

Discussion in 'General Discussion' started by Boris_VTR, Dec 27, 2015.

  1. Boris_VTR

    Boris_VTR

    Joined:
    May 19, 2015
    Posts:
    8
    If in my game (mobile phone) I use some Unity Free assets prefabs (like explosions, asteroid, etc), do I have to specify that somewhere? Am I even allowed to use them? I am not sure where in the game to put credist for other people artwork or fonts. Any info or link would be very helpful.
    Sorry if this have been anwsered before.
     
  2. AcidArrow

    AcidArrow

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    May 20, 2010
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    6,115
    Depends on what the author of each asset wants.
     
  3. Carve_Online

    Carve_Online

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    Jun 28, 2014
    Posts:
    550
    For the vast majority of free assets, you do not have to do anything ( if you downloaded from Unity Store). The author would have to include something within the download, and probably mentioned on the product page if you must give them credit. I am not sure I ever saw a free asset that required credit on the asset store.

    If you are using 3rd party websites to download free stuff, then you have to pay much more attention to giving credit as many sites allow different rules. But for the Unity asset store, the default is always ´no credit needed´.
     
    Boris_VTR likes this.
  4. Boris_VTR

    Boris_VTR

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    May 19, 2015
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    Thank you very much for kind and informative replay :)
     
  5. AcidArrow

    AcidArrow

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    Some assets say that credit would be nice. So be nice :)
     
  6. neginfinity

    neginfinity

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    Jan 27, 2013
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    6,444
    Anything that does not specify extra license is under unity standard license. That one doesn't require attribution, IIRC.

    If there's additional license specified, it applies. Exceptions I encountered were Unity-chan model, plus there were some project with one-license-per-seat rules, and, IIRC, Blacksmith assets can't be used in non-unity engine. There might be more of those exceptions.
     
  7. thechubbymonkey

    thechubbymonkey

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    Jan 4, 2015
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    It would be nice to give credit to some of the authors. I don't know if you have to though.
     
  8. jpthek9

    jpthek9

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    Nov 28, 2013
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    I can't find anything about giving credit in the official terms of service for assets (https://unity3d.com/legal/as_terms) but I have seen custom licenses included with the asset. In these cases, unless you get that prompt for agreeing to the additional limitations, I don't think they apply since you can't even access the license before downloading the project.
     
    Last edited: Dec 29, 2015
    Socrates likes this.
  9. Kiwasi

    Kiwasi

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    Dec 5, 2013
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    16,558
    The EULA is pretty clear. No accreditation is needed, unless there is an additional lisence included for open source components.
     
  10. Boris_VTR

    Boris_VTR

    Joined:
    May 19, 2015
    Posts:
    8
    Thank you all for replays.
    One question....if author does want to have credit, where do you usually put credit text? Do you create seperate view with text or something else?