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Using Unity for a Game Audio course

Discussion in 'Community Learning & Teaching' started by clockwirk, Jun 10, 2008.

  1. clockwirk

    clockwirk

    Joined:
    Jun 10, 2008
    Posts:
    1
    Hey everyone.
    I'm new to these forums and had a question about the suitability of Unity in a Game Audio class. I work as a teacher at a music college and have been asked to develop a class on creating music and audio for video games.

    I would like to incorporate a real functioning game system in which to try out the sounds that the class records, edits, and mixes. I'm also trying to avoid having to do a lot of computer programming at the same time. I know Unity would work fine for the audio part, but I'm concerned about the amount of programming that I would need to learn in order to put together what I want.

    Are there some basic game templates that I can grab and use to throw in my own sounds and music? Can I download a Unity game designed by someone else and use it to teach the class?

    I know Unity is a very user friendly program, but even this level of complexity seems a little daunting to get familiar with while I'm designing the musical side of things as well.

    Thoughts? Is there another program that would work better for what I need?

    Thanks in advance!

    Dave
     
  2. podperson

    podperson

    Joined:
    Jun 6, 2006
    Posts:
    1,371
    No reason why you couldn't use some of the sample docs (e.g. the FPS tutorial and the platform tutorial -- both of which are fully playable) as templates to toss audio into.
     
  3. Jessy

    Jessy

    Joined:
    Jun 7, 2007
    Posts:
    7,325
    I don't know of a better engine to use, for modern game creation, as long as all the students have Macintoshes available to them. Is this the case?
     
  4. _alia_

    _alia_

    Joined:
    Nov 4, 2008
    Posts:
    29
    If its specific to game audio then I would also suggest looking at FMOD and FMOD Designer, AFAIK Unity uses OpenAL. Both are used pretty extensively throughout the game industry. Although from all the audio guys I know its FMOD that is easier, more powerful and more flexible for non-programmer types.

    just my $0.02

    :)
     
  5. semaphorian

    semaphorian

    Joined:
    Jan 13, 2009
    Posts:
    3
    welcome to forum