Hello, My team and I are currently working on a multiplayer game (we have both a Unity client and a Unity server that communicate with each others to make our game server authoritative and we'd like to keep it that way) that could use Unity Economy's services but the fact that it heavily relies on Unity Authentication kinda bugs us. Because of this, API calls can only be made from a user client, and we don't want to rely on a client telling us (our server) if they successfully bought or not X or Y item with their Unity Economy's money. So, my question is : is it possible to use Unity Economy without having to rely on Unity Authentication ? Or is it possible to manually authenticate a user to Unity Economy services from a home-made server backend ? Thanks, Benoît.