Hello, I have downloaded Timeline, and I’ve started to play around with it. What I’ve seen so far really impresses me! I would like to use it to create in-game cutscenes, and even though I’m pretty pleased with the result so far, I have a few minors issues. The first problem is that I would like to have dialogs in a bubble that require an input for the player to continue the cutscene. (eg. Character 1 moves to a position, then speaks. Subtitles are displayed on screen, the player is asked to tap to skip. Player taps, character 1 moves to an other position). - My first idea was to create a ScriptPlayable that pauses the PlayableDirector in its OnPlayStateChanged. It does the job, but it freezes the character in the current frame of their animation. - My second idea was to create a ScriptPlayable with a given duration that forces the PlayableDirector to change its time to go back to the beginning of the ScriptPlayable until the player has tapped the screen. It works too, but I have can have glitches in my animation as all the characters need to have an animation that loops exactly in the same timing. - My last idea, which I haven’t tried yet is to pause the PlayableDirector and use the animator of each character to loop an animation independently. I am not sure it will work, especially when I will transition from Timeline to « normal » animation and back. What do you think of that issue and the solutions I tried? Have you done anything like that using Timeline so far?