I am getting very confused. I am using the newly released Unity Beta 2017.0b8. I have a game object with two tracks one for the movement & one for the animation clips. Somehow, when I record an animation by adding key frames and using the move tool, the x & z positions are being swapped depending on how I am running the scene. When I scrub through the preview of the animation movement, it is moving the object on the x axis from the timeline window. But when I hit play in the Unity editor, the object is being move along the z axis. I should mention, the game object has an initial rotation of 90 degrees (but that should not affect the object translation?); is that a contributing factor? I am quite new to using the timeline editor, could there be some other setting that affects how an animation is played back? In the attached image, I went & changed the z values & z values to work as I want them to in the scene playback.