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Using Tilemaps inside Prefabs getting pink sprites

Discussion in '2D Experimental Preview' started by furroy, Apr 17, 2018.

  1. furroy

    furroy

    Joined:
    Feb 24, 2017
    Posts:
    93
    So I'm assuming you should be able to put a Tilemap in a prefab, but whenever I drag my prefab into the Scene (or load on the fly from script) they all come in with pink squares. If I rebuild all the tiles in Awake() it looks fine, but my game has a huge lag spike to do this. I would much rather build and save from editor and not have to rebuild all the tilemaps during run time. And yes I'm still sorting out the trees. : D

    pink_tilemaps.png