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Using the Inspector in Custom Editor Window Like the Animator Does

Discussion in 'Immediate Mode GUI (IMGUI)' started by WormyGels, Jan 21, 2021.

  1. WormyGels


    Jun 26, 2019
    I apologize if this isn't the best forum for this question.

    I have created a custom editor window for editing my game's dialogue, and was hoping to show properties and variables in the inspector for my selected node. The unity animator window does this when you click on a node.


    The highlighted node brings up the properties for that node. Is there any way I could recreate this functionality for my own editor window? I am having difficulty finding any information about it.