Hello! I'm having a rendering problem with my (fancy, new) Terrains, but it only occurs in a build, and only if I'm using the new "draw instanced" feature. (Editor/Non-instanced: works, Editor/Instanced: works, Build/Non-instanced: works, Build/Instanced: visual bug) The result is that all of my terrain has the correct shapes, but it looks like a Standard material with an all-black surface, but it does appear to have correct normals (so I guess it's not transferring the terrain's visual properties correctly). This is the first warning I get in a build where the bug occurs, which seems relevant: WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed I'm generating all of the TerrainData with the (also-new) CopyActiveRenderTextureTo functions, so maybe that's somehow related? This is on Windows 10, DX11. I'm using Unity 2019.1.0f2 - so maybe this has already been fixed in a later version? I searched the changelogs for 2019.1.1 up to 2019.1.9 for terrain related stuff, but I didn't see anything that felt definitely-related to this case. Thanks!