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Question Using stencil buffer to hide sections of transparent sprites based on sorting order

Discussion in '2D' started by Bjornthefire, Oct 17, 2023.

  1. Bjornthefire

    Bjornthefire

    Joined:
    Nov 11, 2020
    Posts:
    1
    I've been trying to crack this all day, spent a lot of time experimenting with the stencil buffer and while I was getting some interesting behavior, I was not getting what I intended.

    I would like to be able to hide the sections of the sprites that are behind the other transparent sprites in their sorting order.

    I tried a bunch of stuff, and ended up with a similar issue as seen here: https://www.reddit.com/r/Unity3D/comments/he8g81/transparency_on_a_sprite_rig/

    And yes, I have seen this and other related posts: https://gamedev.stackexchange.com/q...for-a-sprite-that-ignores-transparent-sprites

    The shader basically works...but in reverse, so it happily draws the lower layers on top and hides the upper layers where there is overlap.


    Figure this would be a common problem for people using a sprite rig--anyone have any ideas? Ideally would be able to use one material for all the sprites!