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Using SteamVR Skeleton Poser without SteamVR Problem.

Discussion in 'VR' started by mikeNspired, May 17, 2019.

  1. mikeNspired

    mikeNspired

    Joined:
    Jan 13, 2016
    Posts:
    82
    I am trying to pull out the skeleton poser system out of SteamVR...which has been made to be easy to do... except for im struggling.

    My problem is everytime I grab an object.
    I get an error inside UpdateAdditiveAnimation
    "Assertion failed on expression !CompareApproximately......"

    This is happening because my quaternion from the bones rotations from skeletonAction (SteamVR_Action_Skeleton) are all zero.

    I traced it all theway to where its coming from, and my SteamVR_Behvaior_Skeleton.skeletonAction has all its joint position and rotations all zero'd out.

    I'd post this on reddit or steam but there both blocked at my work....

    If anyone has any sources I can check them out at home or from my phone.