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using Sprite Editor for new TileMap tool ??

Discussion in '2D' started by RemDust, Apr 27, 2018.

  1. RemDust

    RemDust

    Joined:
    Aug 28, 2015
    Posts:
    432
    Hi guys,
    I've been playing around with the new tile map and it's pretty cool !
    I've got a workflow issue though :

    When I create a complex sprite sheet, when I slice my sprites in the editor the sprites created are in a "weird" order. So when I try to create my palette the tileset doesn't align correctly and it pretty much ruins the whole purpose of using the Tilemap/Tileset at all...

    What is the correct way to setup your spritesheet, slice it and import it properly in the palette, creating proper tiles ?

    Thank you all, it kinda drives me crazy for hours ^^'
     
    Last edited: Apr 27, 2018
  2. trentagongames

    trentagongames

    Joined:
    Jul 9, 2021
    Posts:
    1
    Hey RemDust!

    I know this is an old post but maybe you or anybody who finds this post in the future can get use from it
    I'm not entirely familiar with the Unity workflow for tilesets, but I made a program called Spritter that should be pretty universal. It lets you create your own tilesets from individual tile image files and organize them however you'd like.

    You can check it out here. Best part is it's completely free to use:
    https://trentagon.com/spritter-tileset-tilemap-arrangement-allignment-tool/