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Resolved Using Solidworks as a main asset creation tool

Discussion in 'General Graphics' started by placafromhell, Sep 15, 2021.

  1. placafromhell

    placafromhell

    Joined:
    Sep 15, 2021
    Posts:
    3
    Hi. At first I want to apologize if this place happens to be the wrong one to ask. I just started a Unity class and before starting my first project I want to be able to properly create my own assets. The point is, as a CADist and absolutely not an artistical 3D designer (and also a Unity 3D noob), I have a set of questions I'd like to be answered as after an internet search no clear response was found:
    A)Are environment models exactly the same as object models?
    B)If not, what's the difference?
    C)If so, can I use, for example, Solidworks to make my environments like if I'm doing an architectural house render?
    Obviously I'm not pretending much organic shapes, but the game I want to do is a pretty simple very early 3D era Doom-like thing with a bit more fancy 3D.
     
  2. kdgalla

    kdgalla

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    Mar 15, 2013
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    4,615
    I assume so, but I don't know exactly what you mean by "environment models" and "object models."

    I don't know anything about Solidworks, but if it can export to a file that is compatible with Unity, then yes. Something like obj or fbx. If you already have the software, then you can just test this yourself. One thing to note- since Solidworks is not designed for game graphics, it will probably output models that are not "optimized" enough for real-time graphics. This may or may not be a problem, though.
     
  3. BrandyStarbrite

    BrandyStarbrite

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    Aug 4, 2013
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    Could you go into more detail what this means?
     
  4. placafromhell

    placafromhell

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    Sep 15, 2021
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    Sorry if I explained myself so bad. What I want to do is use my CAD files (for example, a house plane) as a map. I've seen people importing models from Solidworks like a shovel or so using Blender, but not whole maps
     
  5. burningmime

    burningmime

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    Jan 25, 2014
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    845
    Yuip; that will work fine! Depending on the type of scene/camera, it might be better for performance to split it up into multiple meshes instead of leave it as a big one, but there can also be some advantages to keeping it as a big mesh.
     
    placafromhell likes this.
  6. placafromhell

    placafromhell

    Joined:
    Sep 15, 2021
    Posts:
    3
    Thanks a lot, as quick as I have something working I'll show the results. :D
     
    BrandyStarbrite likes this.